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Ryujinx/Ryujinx.HLE/HOS/Services/Vi/ResultCode.cs
Ac_K 40d1acd198
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.

To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.

- `am`  GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.

Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.

* just use _openedDisplayInfo.Remove()

* use context.Memory.Fill()

* fix some casting

* remove unneeded comment

* cleanup

* uses TryAdd

* displayId > ulong

* GetDisplayResolution > ulong

* UL
2021-09-19 12:57:39 +02:00

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C#

namespace Ryujinx.HLE.HOS.Services.Vi
{
enum ResultCode
{
ModuleId = 114,
ErrorCodeShift = 9,
Success = 0,
InvalidArguments = (1 << ErrorCodeShift) | ModuleId,
InvalidLayerSize = (4 << ErrorCodeShift) | ModuleId,
InvalidRange = (5 << ErrorCodeShift) | ModuleId,
InvalidScalingMode = (6 << ErrorCodeShift) | ModuleId,
InvalidValue = (7 << ErrorCodeShift) | ModuleId,
AlreadyOpened = (9 << ErrorCodeShift) | ModuleId
}
}