mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 08:46:40 +00:00
f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
126 lines
4.3 KiB
C#
126 lines
4.3 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using Ryujinx.Audio.Renderer.Common;
|
|
using Ryujinx.Audio.Renderer.Parameter;
|
|
using Ryujinx.Audio.Renderer.Parameter.Sink;
|
|
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
|
using System.Diagnostics;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Server.Sink
|
|
{
|
|
/// <summary>
|
|
/// Server information for a circular buffer sink.
|
|
/// </summary>
|
|
public class CircularBufferSink : BaseSink
|
|
{
|
|
/// <summary>
|
|
/// The circular buffer parameter.
|
|
/// </summary>
|
|
public CircularBufferParameter Parameter;
|
|
|
|
/// <summary>
|
|
/// The last written data offset on the circular buffer.
|
|
/// </summary>
|
|
private uint _lastWrittenOffset;
|
|
|
|
/// <summary>
|
|
/// THe previous written offset of the circular buffer.
|
|
/// </summary>
|
|
private uint _oldWrittenOffset;
|
|
|
|
/// <summary>
|
|
/// The current offset to write data on the circular buffer.
|
|
/// </summary>
|
|
public uint CurrentWriteOffset { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The <see cref="AddressInfo"/> of the circular buffer.
|
|
/// </summary>
|
|
public AddressInfo CircularBufferAddressInfo;
|
|
|
|
public CircularBufferSink()
|
|
{
|
|
CircularBufferAddressInfo = AddressInfo.Create();
|
|
}
|
|
|
|
public override SinkType TargetSinkType => SinkType.CircularBuffer;
|
|
|
|
public override void Update(out BehaviourParameter.ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
|
|
{
|
|
errorInfo = new BehaviourParameter.ErrorInfo();
|
|
outStatus = new SinkOutStatus();
|
|
|
|
Debug.Assert(IsTypeValid(ref parameter));
|
|
|
|
ref CircularBufferParameter inputDeviceParameter = ref MemoryMarshal.Cast<byte, CircularBufferParameter>(parameter.SpecificData)[0];
|
|
|
|
if (parameter.IsUsed != IsUsed || ShouldSkip)
|
|
{
|
|
UpdateStandardParameter(ref parameter);
|
|
|
|
if (parameter.IsUsed)
|
|
{
|
|
Debug.Assert(CircularBufferAddressInfo.CpuAddress == 0);
|
|
Debug.Assert(CircularBufferAddressInfo.GetReference(false) == 0);
|
|
|
|
ShouldSkip = !mapper.TryAttachBuffer(out errorInfo, ref CircularBufferAddressInfo, inputDeviceParameter.BufferAddress, inputDeviceParameter.BufferSize);
|
|
}
|
|
else
|
|
{
|
|
Debug.Assert(CircularBufferAddressInfo.CpuAddress != 0);
|
|
Debug.Assert(CircularBufferAddressInfo.GetReference(false) != 0);
|
|
}
|
|
|
|
Parameter = inputDeviceParameter;
|
|
}
|
|
|
|
outStatus.LastWrittenOffset = _lastWrittenOffset;
|
|
}
|
|
|
|
public override void UpdateForCommandGeneration()
|
|
{
|
|
Debug.Assert(Type == TargetSinkType);
|
|
|
|
if (IsUsed)
|
|
{
|
|
uint frameSize = Constants.TargetSampleSize * Parameter.SampleCount * Parameter.InputCount;
|
|
|
|
_lastWrittenOffset = _oldWrittenOffset;
|
|
|
|
_oldWrittenOffset = CurrentWriteOffset;
|
|
|
|
CurrentWriteOffset += frameSize;
|
|
|
|
if (Parameter.BufferSize > 0)
|
|
{
|
|
CurrentWriteOffset %= Parameter.BufferSize;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void CleanUp()
|
|
{
|
|
CircularBufferAddressInfo = AddressInfo.Create();
|
|
_lastWrittenOffset = 0;
|
|
_oldWrittenOffset = 0;
|
|
CurrentWriteOffset = 0;
|
|
base.CleanUp();
|
|
}
|
|
}
|
|
}
|