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Ryujinx/Ryujinx.Graphics.Shader/Decoders
gdkchan 1586450a38
Implement VMNMX shader instruction (#1032)
* Implement VMNMX shader instruction

* No need for the gap on the enum

* Fix typo
2020-03-25 15:49:10 +01:00
..
AtomicOp.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
BarrierLevel.cs Address PR feedback 2020-01-09 02:13:00 +01:00
BarrierMode.cs
BitfieldExtensions.cs
Block.cs
Condition.cs Initial work 2020-01-09 02:13:00 +01:00
ConditionalOperation.cs
Decoder.cs
DecoderHelper.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
FPHalfSwizzle.cs Initial work 2020-01-09 02:13:00 +01:00
FPMultiplyScale.cs
FPType.cs
ImageComponents.cs Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
ImageDimensions.cs
IntegerCondition.cs Initial work 2020-01-09 02:13:00 +01:00
IntegerHalfPart.cs Initial work 2020-01-09 02:13:00 +01:00
IntegerShift.cs Initial work 2020-01-09 02:13:00 +01:00
IntegerSize.cs Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
IntegerType.cs
InterpolationMode.cs Initial work 2020-01-09 02:13:00 +01:00
IOpCode.cs
IOpCodeAlu.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
IOpCodeCbuf.cs
IOpCodeFArith.cs
IOpCodeHfma.cs Initial work 2020-01-09 02:13:00 +01:00
IOpCodeImm.cs
IOpCodeImmF.cs Initial work 2020-01-09 02:13:00 +01:00
IOpCodeLop.cs Initial work 2020-01-09 02:13:00 +01:00
IOpCodePredicate39.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
IOpCodeRa.cs Initial work 2020-01-09 02:13:00 +01:00
IOpCodeRc.cs
IOpCodeRd.cs Initial work 2020-01-09 02:13:00 +01:00
IOpCodeReg.cs
IOpCodeRegCbuf.cs Initial work 2020-01-09 02:13:00 +01:00
IOpCodeTexture.cs Support bindless texture gather shader instruction 2020-01-09 02:13:00 +01:00
IOpCodeTld4.cs
LogicalOperation.cs Initial work 2020-01-09 02:13:00 +01:00
MufuOperation.cs Initial work 2020-01-09 02:13:00 +01:00
OpCode.cs
OpCodeAlu.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeAluCbuf.cs
OpCodeAluImm.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeAluImm2x10.cs
OpCodeAluImm32.cs
OpCodeAluReg.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeAluRegCbuf.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeAtom.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
OpCodeAttribute.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeBarrier.cs
OpCodeBranch.cs Partial support for branch with CC, and fix a edge case of branch out of loop on shaders 2020-01-09 02:13:00 +01:00
OpCodeBranchIndir.cs Add partial support for the BRX shader instruction 2020-01-09 02:13:00 +01:00
OpCodeBranchPop.cs
OpCodeDArithImm.cs
OpCodeExit.cs
OpCodeFArith.cs Add partial support for the BRX shader instruction 2020-01-09 02:13:00 +01:00
OpCodeFArithCbuf.cs
OpCodeFArithImm.cs
OpCodeFArithImm32.cs Add partial support for the BRX shader instruction 2020-01-09 02:13:00 +01:00
OpCodeFArithReg.cs
OpCodeFArithRegCbuf.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeFsetImm.cs
OpCodeHfma.cs
OpCodeHfmaCbuf.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeHfmaImm2x10.cs
OpCodeHfmaImm32.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeHfmaReg.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeHfmaRegCbuf.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeHsetImm2x10.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeImage.cs
OpCodeIpa.cs
OpCodeLdc.cs Sign-extend shader memory instruction offsets (#934) 2020-02-14 01:48:07 +01:00
OpCodeLop.cs
OpCodeLopCbuf.cs
OpCodeLopImm.cs
OpCodeLopImm32.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeLopReg.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeMemory.cs Sign-extend shader memory instruction offsets (#934) 2020-02-14 01:48:07 +01:00
OpCodeMemoryBarrier.cs Partial support for shader memory barriers 2020-01-09 02:13:00 +01:00
OpCodePset.cs Add PSET shader instruction 2020-01-09 02:13:00 +01:00
OpCodePush.cs Add partial support for the BRX shader instruction 2020-01-09 02:13:00 +01:00
OpCodeRed.cs Sign-extend shader memory instruction offsets (#934) 2020-02-14 01:48:07 +01:00
OpCodeSet.cs
OpCodeSetCbuf.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeSetImm.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeSetReg.cs
OpCodeShuffle.cs
OpCodeTable.cs
OpCodeTex.cs
OpCodeTexB.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeTexs.cs
OpCodeTexture.cs
OpCodeTextureScalar.cs Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
OpCodeTld.cs
OpCodeTld4.cs
OpCodeTld4B.cs Support bindless texture gather shader instruction 2020-01-09 02:13:00 +01:00
OpCodeTld4s.cs Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
OpCodeTlds.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeTxd.cs
OpCodeVideo.cs Implement VMNMX shader instruction (#1032) 2020-03-25 15:49:10 +01:00
OpCodeVote.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
ReductionType.cs
Register.cs Initial work 2020-01-09 02:13:00 +01:00
RegisterConsts.cs
RegisterType.cs
RoundingMode.cs Initial work 2020-01-09 02:13:00 +01:00
ShuffleType.cs
SystemRegister.cs
TexelLoadTarget.cs Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
TextureDimensions.cs Initial work 2020-01-09 02:13:00 +01:00
TextureGatherOffset.cs
TextureLodMode.cs
TextureProperty.cs
TextureTarget.cs Initial work 2020-01-09 02:13:00 +01:00
VideoPostOp.cs
VideoType.cs
VoteOp.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
XmadCMode.cs