mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-15 09:36:40 +00:00
4da44e09cb
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
78 lines
2.3 KiB
C#
78 lines
2.3 KiB
C#
using Ryujinx.Common.Memory;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.GAL
|
|
{
|
|
/// <summary>
|
|
/// Descriptor for a pipeline buffer binding.
|
|
/// </summary>
|
|
public readonly struct BufferPipelineDescriptor
|
|
{
|
|
public bool Enable { get; }
|
|
public int Stride { get; }
|
|
public int Divisor { get; }
|
|
|
|
public BufferPipelineDescriptor(bool enable, int stride, int divisor)
|
|
{
|
|
Enable = enable;
|
|
Stride = stride;
|
|
Divisor = divisor;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// State required for a program to compile shaders.
|
|
/// </summary>
|
|
public struct ProgramPipelineState
|
|
{
|
|
// Some state is considered always dynamic and should not be included:
|
|
// - Viewports/Scissors
|
|
// - Bias values (not enable)
|
|
|
|
public int SamplesCount;
|
|
public Array8<bool> AttachmentEnable;
|
|
public Array8<Format> AttachmentFormats;
|
|
public bool DepthStencilEnable;
|
|
public Format DepthStencilFormat;
|
|
|
|
public bool LogicOpEnable;
|
|
public LogicalOp LogicOp;
|
|
public Array8<BlendDescriptor> BlendDescriptors;
|
|
public Array8<uint> ColorWriteMask;
|
|
|
|
public int VertexAttribCount;
|
|
public Array32<VertexAttribDescriptor> VertexAttribs;
|
|
|
|
public int VertexBufferCount;
|
|
public Array32<BufferPipelineDescriptor> VertexBuffers;
|
|
|
|
// TODO: Min/max depth bounds.
|
|
public DepthTestDescriptor DepthTest;
|
|
public StencilTestDescriptor StencilTest;
|
|
public FrontFace FrontFace;
|
|
public Face CullMode;
|
|
public bool CullEnable;
|
|
|
|
public PolygonModeMask BiasEnable;
|
|
|
|
public float LineWidth;
|
|
// TODO: Polygon mode.
|
|
public bool DepthClampEnable;
|
|
public bool RasterizerDiscard;
|
|
public PrimitiveTopology Topology;
|
|
public bool PrimitiveRestartEnable;
|
|
public uint PatchControlPoints;
|
|
|
|
public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
|
|
{
|
|
VertexAttribCount = vertexAttribs.Length;
|
|
vertexAttribs.CopyTo(VertexAttribs.AsSpan());
|
|
}
|
|
|
|
public void SetLogicOpState(bool enable, LogicalOp op)
|
|
{
|
|
LogicOp = op;
|
|
LogicOpEnable = enable;
|
|
}
|
|
}
|
|
}
|