.. |
GPFifo
|
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
|
2021-01-17 17:08:06 -03:00 |
MME
|
Fix MacroJit SubtractWithBorrow Alu Reg Operation. (#1473)
|
2020-08-13 12:08:48 -03:00 |
Compute.cs
|
Improve Buffer Textures and flush Image Stores (#2088)
|
2021-03-08 18:43:39 -03:00 |
ComputeQmd.cs
|
Use correct shader local memory size instead of a hardcoded size (#914)
|
2020-02-02 14:25:52 +11:00 |
ConditionalRenderEnabled.cs
|
Implement small indexed draws and other fixes to make guest Vulkan work (#1558)
|
2020-09-24 09:48:34 +10:00 |
IbStreamer.cs
|
Implement small indexed draws and other fixes to make guest Vulkan work (#1558)
|
2020-09-24 09:48:34 +10:00 |
Inline2Memory.cs
|
Fix compute reserved constant buffer updates (#1892)
|
2021-01-10 21:02:58 +01:00 |
MethodClear.cs
|
Synchronize Rasterizer State before Clear (#1680)
|
2020-11-07 16:21:10 -03:00 |
MethodConditionalRendering.cs
|
Fix conditional rendering without queries (#1965)
|
2021-01-27 08:42:12 +11:00 |
MethodCopyBuffer.cs
|
Improve linear texture compatibility rules (#2099)
|
2021-03-19 02:17:38 +01:00 |
MethodCopyTexture.cs
|
Allow copy destination to have a different scale from source (#1711)
|
2020-11-20 17:14:45 -03:00 |
MethodDraw.cs
|
Implement small indexed draws and other fixes to make guest Vulkan work (#1558)
|
2020-09-24 09:48:34 +10:00 |
MethodFirmware.cs
|
Ignore exit flag on branch delay slot (#899)
|
2020-01-22 02:11:43 +01:00 |
MethodIncrementSyncpoint.cs
|
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
|
2021-01-17 17:08:06 -03:00 |
MethodReport.cs
|
Remove GPU MemoryAccessor (#1423)
|
2020-07-25 16:39:45 +10:00 |
MethodResetCounter.cs
|
Fix some spelling mistakes
|
2020-01-09 02:13:00 +01:00 |
Methods.cs
|
Only enable clip distance if written to on shader (#2217)
|
2021-04-20 12:33:54 +02:00 |
MethodUniformBufferBind.cs
|
|
|
MethodUniformBufferUpdate.cs
|
Remove GPU MemoryAccessor (#1423)
|
2020-07-25 16:39:45 +10:00 |
ShaderTexture.cs
|
Fix image binding format (#1625)
|
2020-10-20 19:03:20 -03:00 |