.. |
Buffer
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
CounterEvent
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
Program
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
Renderer
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
Sampler
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
Texture
|
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
|
2022-01-09 13:28:48 -03:00 |
Window
|
Avalonia UI - Part 1 (#3270)
|
2022-05-15 13:30:15 +02:00 |
BarrierCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
BeginTransformFeedbackCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
ClearBufferCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
ClearRenderTargetColorCommand.cs
|
Implement HLE macros for render target clears (#3528)
|
2022-08-04 21:30:08 +00:00 |
ClearRenderTargetDepthStencilCommand.cs
|
Implement HLE macros for render target clears (#3528)
|
2022-08-04 21:30:08 +00:00 |
CommandBufferBarrierCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
CopyBufferCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
DispatchComputeCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
DrawCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
DrawIndexedCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
DrawTextureCommand.cs
|
Implement DrawTexture functionality (#2747)
|
2021-11-10 15:37:49 -03:00 |
EndHostConditionalRenderingCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
EndTransformFeedbackCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
IGALCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
MultiDrawIndexedIndirectCountCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
MultiDrawIndirectCountCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetAlphaTestCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetBlendStateCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetDepthBiasCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetDepthClampCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetDepthModeCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetDepthTestCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetFaceCullingCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetFrontFaceCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetImageCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetIndexBufferCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetLineParametersCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetLogicOpStateCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetMultisampleStateCommand.cs
|
Add support for alpha to coverage dithering (#3069)
|
2022-07-05 19:58:36 -03:00 |
SetPatchParametersCommand.cs
|
Initial tessellation shader support (#2534)
|
2021-10-18 18:38:04 -03:00 |
SetPointParametersCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetPolygonModeCommand.cs
|
Initial tessellation shader support (#2534)
|
2021-10-18 18:38:04 -03:00 |
SetPrimitiveRestartCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetPrimitiveTopologyCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetProgramCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetRasterizerDiscardCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetRenderTargetColorMasksCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetRenderTargetScaleCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetRenderTargetsCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetScissorsCommand.cs
|
Vulkan backend (#2518)
|
2022-07-31 18:26:06 -03:00 |
SetStencilTestCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetStorageBuffersCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetTextureAndSamplerCommand.cs
|
Vulkan backend (#2518)
|
2022-07-31 18:26:06 -03:00 |
SetTransformFeedbackBuffersCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetUniformBuffersCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetUserClipDistanceCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetVertexAttribsCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetVertexBuffersCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SetViewportsCommand.cs
|
Vulkan backend (#2518)
|
2022-07-31 18:26:06 -03:00 |
TextureBarrierCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
TextureBarrierTiledCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
TryHostConditionalRenderingCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
TryHostConditionalRenderingFlushCommand.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
UpdateRenderScaleCommand.cs
|
Add support for render scale to vertex stage. (#2763)
|
2022-01-08 14:48:48 -03:00 |