.. |
Helper
|
Miria: The Death of OpenTK 3 (#2194)
|
2021-04-14 12:28:43 +02:00 |
Image
|
Vulkan backend (#2518)
|
2022-07-31 18:26:06 -03:00 |
Queries
|
Vulkan backend (#2518)
|
2022-07-31 18:26:06 -03:00 |
BackgroundContextWorker.cs
|
Vulkan backend (#2518)
|
2022-07-31 18:26:06 -03:00 |
Buffer.cs
|
Vulkan backend (#2518)
|
2022-07-31 18:26:06 -03:00 |
Constants.cs
|
Fix transform feedback errors caused by host pause/resume and multiple uses (#1634)
|
2020-10-25 17:23:42 -03:00 |
Debugger.cs
|
Rename DebugLevel Performance to Slowdowns (#1450)
|
2020-08-07 15:30:06 +02:00 |
DrawTextureEmulation.cs
|
Implement DrawTexture functionality (#2747)
|
2021-11-10 15:37:49 -03:00 |
EnumConversion.cs
|
Add alternative "GL" enum values for StencilOp (#3321)
|
2022-05-05 21:16:58 +02:00 |
FormatInfo.cs
|
Add basic error logging to the GPU
|
2020-01-09 02:13:00 +01:00 |
FormatTable.cs
|
Vulkan backend (#2518)
|
2022-07-31 18:26:06 -03:00 |
Framebuffer.cs
|
Implement HLE macros for render target clears (#3528)
|
2022-08-04 21:30:08 +00:00 |
Handle.cs
|
Spanify Graphics Abstraction Layer (#1226)
|
2020-05-23 11:46:09 +02:00 |
HwCapabilities.cs
|
Vulkan backend (#2518)
|
2022-07-31 18:26:06 -03:00 |
IOpenGLContext.cs
|
Miria: The Death of OpenTK 3 (#2194)
|
2021-04-14 12:28:43 +02:00 |
OpenGLRenderer.cs
|
Vulkan backend (#2518)
|
2022-07-31 18:26:06 -03:00 |
PersistentBuffers.cs
|
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
|
2022-01-09 13:28:48 -03:00 |
Pipeline.cs
|
Implement HLE macros for render target clears (#3528)
|
2022-08-04 21:30:08 +00:00 |
Program.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
ResourcePool.cs
|
Texture/Buffer Memory Management Improvements (#1408)
|
2020-09-10 16:44:04 -03:00 |
Ryujinx.Graphics.OpenGL.csproj
|
misc: Clean up of CS project after Avalonia merge (#3340)
|
2022-05-15 16:02:15 +02:00 |
Sync.cs
|
Only flush commands when creating sync on Intel/AMD (windows) (#2165)
|
2021-04-03 11:10:37 +11:00 |
VertexArray.cs
|
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
|
2021-08-26 23:50:28 +02:00 |
VertexBuffer.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
Window.cs
|
Vulkan backend (#2518)
|
2022-07-31 18:26:06 -03:00 |