mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-18 06:36:39 +00:00
4da44e09cb
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
37 lines
No EOL
1.2 KiB
C#
37 lines
No EOL
1.2 KiB
C#
namespace Ryujinx.Graphics.Texture.Utils
|
|
{
|
|
readonly struct BC7ModeInfo
|
|
{
|
|
public readonly int SubsetCount;
|
|
public readonly int PartitionBitCount;
|
|
public readonly int PBits;
|
|
public readonly int RotationBitCount;
|
|
public readonly int IndexModeBitCount;
|
|
public readonly int ColorIndexBitCount;
|
|
public readonly int AlphaIndexBitCount;
|
|
public readonly int ColorDepth;
|
|
public readonly int AlphaDepth;
|
|
|
|
public BC7ModeInfo(
|
|
int subsetCount,
|
|
int partitionBitsCount,
|
|
int pBits,
|
|
int rotationBitCount,
|
|
int indexModeBitCount,
|
|
int colorIndexBitCount,
|
|
int alphaIndexBitCount,
|
|
int colorDepth,
|
|
int alphaDepth)
|
|
{
|
|
SubsetCount = subsetCount;
|
|
PartitionBitCount = partitionBitsCount;
|
|
PBits = pBits;
|
|
RotationBitCount = rotationBitCount;
|
|
IndexModeBitCount = indexModeBitCount;
|
|
ColorIndexBitCount = colorIndexBitCount;
|
|
AlphaIndexBitCount = alphaIndexBitCount;
|
|
ColorDepth = colorDepth;
|
|
AlphaDepth = alphaDepth;
|
|
}
|
|
}
|
|
} |