mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 03:26:39 +00:00
40b21cc3c4
* 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more
18 lines
513 B
C#
18 lines
513 B
C#
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Engine
|
|
{
|
|
/// <summary>
|
|
/// Represents temporary storage used by macros.
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Sequential, Size = 1024)]
|
|
struct MmeShadowScratch
|
|
{
|
|
#pragma warning disable CS0169
|
|
private uint _e0;
|
|
#pragma warning restore CS0169
|
|
public ref uint this[int index] => ref ToSpan()[index];
|
|
public Span<uint> ToSpan() => MemoryMarshal.CreateSpan(ref _e0, 256);
|
|
}
|
|
}
|