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Ryujinx/Ryujinx.Graphics.Gpu/Engine/Threed
gdkchan ef39b2ebdd
Flip scissor box when the YNegate bit is set (#2941)
* Flip scissor box when the YNegate bit is set

* Flip scissor based on screen scissor state, account for negative scissor Y

* No need for abs when we already know the value is negative
2021-12-28 08:37:23 -03:00
..
ConditionalRendering.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ConstantBufferUpdater.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
DrawManager.cs Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832) 2021-11-13 16:04:21 -03:00
DrawState.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
IbStreamer.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
SemaphoreUpdater.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
StateUpdater.cs Flip scissor box when the YNegate bit is set (#2941) 2021-12-28 08:37:23 -03:00
StateUpdateTracker.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ThreedClass.cs Fix for texture pool not being updated when it should + buffer texture related fixes (#2911) 2021-12-19 11:50:44 -03:00
ThreedClassState.cs Fix for texture pool not being updated when it should + buffer texture related fixes (#2911) 2021-12-19 11:50:44 -03:00