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Ryujinx/src/Spv.Generator
gdkchan 17354d59d1
Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576)
* Declare and use gl_PerVertex block for VTG per-vertex built-ins

* Shader cache version bump
2023-08-16 23:16:25 +02:00
..
Autogenerated [Spv.Generator] Address dotnet-format issues (#5394) 2023-06-28 18:54:20 +02:00
ConstantKey.cs [Spv.Generator] Address dotnet-format issues (#5394) 2023-06-28 18:54:20 +02:00
DeterministicHashCode.cs
DeterministicStringKey.cs [Spv.Generator] Address dotnet-format issues (#5394) 2023-06-28 18:54:20 +02:00
GeneratorPool.cs [Spv.Generator] Address dotnet-format issues (#5394) 2023-06-28 18:54:20 +02:00
Instruction.cs Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
InstructionOperands.cs [Spv.Generator] Address dotnet-format issues (#5394) 2023-06-28 18:54:20 +02:00
IOperand.cs [Spv.Generator] Address dotnet-format issues (#5394) 2023-06-28 18:54:20 +02:00
LICENSE
LiteralInteger.cs [Spv.Generator] Address dotnet-format issues (#5394) 2023-06-28 18:54:20 +02:00
LiteralString.cs [Spv.Generator] Address dotnet-format issues (#5394) 2023-06-28 18:54:20 +02:00
Module.cs Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576) 2023-08-16 23:16:25 +02:00
OperandType.cs
spirv.cs [Spv.Generator] Address dotnet-format issues (#5394) 2023-06-28 18:54:20 +02:00
Spv.Generator.csproj
TypeDeclarationKey.cs [Spv.Generator] Address dotnet-format issues (#5394) 2023-06-28 18:54:20 +02:00