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Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodeSet.cs
2020-01-09 02:13:00 +01:00

26 lines
No EOL
766 B
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeSet : OpCodeAlu
{
public Register Predicate0 { get; }
public Register Predicate3 { get; }
public bool NegateP { get; }
public LogicalOperation LogicalOp { get; }
public bool FlushToZero { get; }
public OpCodeSet(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Predicate0 = new Register(opCode.Extract(0, 3), RegisterType.Predicate);
Predicate3 = new Register(opCode.Extract(3, 3), RegisterType.Predicate);
LogicalOp = (LogicalOperation)opCode.Extract(45, 2);
FlushToZero = opCode.Extract(47);
}
}
}