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Ryujinx/Ryujinx.Graphics.Gpu/Engine
2021-08-29 16:52:38 -03:00
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Compute Implement a fast path for I2M transfers (#2467) 2021-07-12 16:48:57 -03:00
Dma Support non-contiguous copies on I2M and DMA engines (#2473) 2021-08-04 22:20:58 +02:00
GPFifo Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
InlineToMemory Support non-contiguous copies on I2M and DMA engines (#2473) 2021-08-04 22:20:58 +02:00
MME Handle indirect draw counts with non-zero draw starts properly (#2593) 2021-08-29 16:52:38 -03:00
Threed Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
Twod Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Types Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ConditionalRenderEnabled.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
SetMmeShadowRamControlMode.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ShaderTexture.cs Fix image binding format (#1625) 2020-10-20 19:03:20 -03:00