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Ryujinx/Ryujinx.Graphics
BaronKiko 3731d0ce84 SNK 40th Anniversary Out of Bounds Fix (#557)
* Check vertex array is enabled before reading constant attribute to avoid out of bounds exception

* Removed new line
2019-01-18 16:31:25 -02:00
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Gal Scissor test implementation. Partially stubbed until geometry shaders… (#556) 2019-01-13 23:26:42 +02:00
Graphics3d SNK 40th Anniversary Out of Bounds Fix (#557) 2019-01-18 16:31:25 -02:00
Memory Optimized memory modified check (#538) 2018-12-11 23:48:54 -02:00
VDec NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
Vic NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
CdmaProcessor.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
ChClassId.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
ChCommandEntry.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
ChSubmissionMode.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
DmaPusher.cs Improved GPU command lists decoding (#499) 2018-11-17 05:01:31 +01:00
GpuMethodCall.cs Improved GPU command lists decoding (#499) 2018-11-17 05:01:31 +01:00
GpuResourceManager.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
GraphicsConfig.cs Add config key to dump shaders in local directory (#265) 2018-07-15 19:37:27 -03:00
NvGpu.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
QuadHelper.cs Quad to triangle optimization (#552) 2019-01-01 15:08:15 -02:00
Ryujinx.Graphics.csproj NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00