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Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodeFArith.cs
2020-01-09 02:13:00 +01:00

24 lines
No EOL
670 B
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeFArith : OpCodeAlu, IOpCodeFArith
{
public RoundingMode RoundingMode { get; }
public FmulScale Scale { get; }
public bool FlushToZero { get; }
public bool AbsoluteA { get; }
public OpCodeFArith(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
RoundingMode = (RoundingMode)opCode.Extract(39, 2);
Scale = (FmulScale)opCode.Extract(41, 3);
FlushToZero = opCode.Extract(44);
AbsoluteA = opCode.Extract(46);
}
}
}