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Ryujinx/ARMeilleure
riperiperi c200a7b7c6
ARMeilleure: Hash _data pointer instead of value for Operand (#4156)
I noticed a weirdly high cost for dictionary accesses from MarkLabel etc. Turns out that the hash code was always the same for labels, so the whole point of having a dictionary was missed and it was putting everything in the same bucket. I made it always hash the _data pointer as that's a good source of identifiable and "random" data.
2022-12-21 02:28:18 +01:00
..
CodeGen Eliminate zero-extension moves in more cases on 32-bit games (#4140) 2022-12-19 14:45:58 -03:00
Common Use ReadOnlySpan<byte> compiler optimization in more places (#3853) 2022-11-18 03:10:44 +00:00
Decoders Fix Lambda Explicit Type Specification Warning (#4090) 2022-12-10 22:12:51 +01:00
Diagnostics Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Instructions Revert "ARMeilleure: Add initial support for AVX512(EVEX encoding) (#3663)" (#4145) 2022-12-18 20:21:10 -03:00
IntermediateRepresentation ARMeilleure: Hash _data pointer instead of value for Operand (#4156) 2022-12-21 02:28:18 +01:00
Memory Replace CacheResourceWrite with more general "precise" write (#2684) 2021-09-29 02:27:03 +02:00
Signal Replace DllImport usage with LibraryImport (#4084) 2022-12-15 18:07:31 +01:00
State A64: Add fast path for Fcvtas_Gp/S/V, Fcvtau_Gp/S/V and Frinta_S/V in… (#3712) 2022-10-19 00:21:33 +00:00
Translation Eliminate zero-extension moves in more cases on 32-bit games (#4140) 2022-12-19 14:45:58 -03:00
Allocators.cs Optimize LSRA (#2563) 2021-10-08 18:15:44 -03:00
ARMeilleure.csproj Revert "ARMeilleure: Add initial support for AVX512(EVEX encoding) (#3663)" (#4145) 2022-12-18 20:21:10 -03:00
Optimizations.cs Revert "ARMeilleure: Add initial support for AVX512(EVEX encoding) (#3663)" (#4145) 2022-12-18 20:21:10 -03:00
Statistics.cs