1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-11-14 09:06:39 +00:00
Ryujinx/Ryujinx.HLE/HOS/Homebrew.cs
gdkchan 521751795a
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00

77 lines
2.2 KiB
C#

using ChocolArm64.Memory;
using System.Text;
namespace Ryujinx.HLE.HOS
{
static class Homebrew
{
public const string TemporaryNroSuffix = ".ryu_tmp.nro";
//http://switchbrew.org/index.php?title=Homebrew_ABI
public static void WriteHbAbiData(AMemory Memory, long Position, int MainThreadHandle, string SwitchPath)
{
//MainThreadHandle.
WriteConfigEntry(Memory, ref Position, 1, 0, MainThreadHandle);
//NextLoadPath.
WriteConfigEntry(Memory, ref Position, 2, 0, Position + 0x200, Position + 0x400);
//Argv.
long ArgvPosition = Position + 0xC00;
Memory.WriteBytes(ArgvPosition, Encoding.ASCII.GetBytes(SwitchPath + "\0"));
WriteConfigEntry(Memory, ref Position, 5, 0, 0, ArgvPosition);
//AppletType.
WriteConfigEntry(Memory, ref Position, 7);
//EndOfList.
WriteConfigEntry(Memory, ref Position, 0);
}
private static void WriteConfigEntry(
AMemory Memory,
ref long Position,
int Key,
int Flags = 0,
long Value0 = 0,
long Value1 = 0)
{
Memory.WriteInt32(Position + 0x00, Key);
Memory.WriteInt32(Position + 0x04, Flags);
Memory.WriteInt64(Position + 0x08, Value0);
Memory.WriteInt64(Position + 0x10, Value1);
Position += 0x18;
}
public static string ReadHbAbiNextLoadPath(AMemory Memory, long Position)
{
string FileName = null;
while (true)
{
long Key = Memory.ReadInt64(Position);
if (Key == 2)
{
long Value0 = Memory.ReadInt64(Position + 0x08);
long Value1 = Memory.ReadInt64(Position + 0x10);
FileName = AMemoryHelper.ReadAsciiString(Memory, Value0, Value1 - Value0);
break;
}
else if (Key == 0)
{
break;
}
Position += 0x18;
}
return FileName;
}
}
}