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Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions
riperiperi 8fa248ceb4
Vulkan: Add workarounds for MoltenVK (#4202)
* Add MVK basics.

* Use appropriate output attribute types

* 4kb vertex alignment, bunch of fixes

* Add reduced shader precision mode for mvk.

* Disable ASTC on MVK for now

* Only request robustnes2 when it is available.

* It's just the one feature actually

* Add triangle fan conversion

* Allow NullDescriptor on MVK for some reason.

* Force safe blit on MoltenVK

* Use ASTC only when formats are all available.

* Disable multilevel 3d texture views

* Filter duplicate render targets (on backend)

* Add Automatic MoltenVK Configuration

* Do not create color attachment views with formats that are not RT compatible

* Make sure that the host format matches the vertex shader input types for invalid/unknown guest formats

* FIx rebase for Vertex Attrib State

* Fix 4b alignment for vertex

* Use asynchronous queue submits for MVK

* Ensure color clear shader has correct output type

* Update MoltenVK config

* Always use MoltenVK workarounds on MacOS

* Make MVK supersede all vendors

* Fix rebase

* Various fixes on rebase

* Get portability flags from extension

* Fix some minor rebasing issues

* Style change

* Use LibraryImport for MVKConfiguration

* Rename MoltenVK vendor to Apple

Intel and AMD GPUs on moltenvk report with the those vendors - only apple silicon reports with vendor 0x106B.

* Fix features2 rebase conflict

* Rename fragment output type

* Add missing check for fragment output types

Might have caused the crash in MK8

* Only do fragment output specialization on MoltenVK

* Avoid copy when passing capabilities

* Self feedback

* Address feedback

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: nastys <nastys@users.noreply.github.com>
2023-01-13 01:31:21 +01:00
..
InstGen.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
InstGenBallot.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
InstGenCall.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
InstGenFSI.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
InstGenHelper.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
InstGenMemory.cs Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
InstGenPacking.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
InstGenVector.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
InstInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
InstType.cs Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00