mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-18 18:36:39 +00:00
9dfe81770a
* Change AggregateType to include vector type counts * Replace VariableType uses with AggregateType and delete VariableType * Support new local vector types on SPIR-V and GLSL * Start using vector outputs for texture operations * Use vectors on more texture operations * Use vector output for ImageLoad operations * Replace all uses of single destination texture constructors with multi destination ones * Update textureGatherOffsets replacement to split vector operations * Shader cache version bump Co-authored-by: Ac_K <Acoustik666@gmail.com>
656 lines
26 KiB
C#
656 lines
26 KiB
C#
using Ryujinx.Graphics.Shader.StructuredIr;
|
|
using Ryujinx.Graphics.Shader.Translation;
|
|
using Spv.Generator;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using static Spv.Specification;
|
|
|
|
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|
{
|
|
using IrConsts = IntermediateRepresentation.IrConsts;
|
|
using IrOperandType = IntermediateRepresentation.OperandType;
|
|
|
|
partial class CodeGenContext : Module
|
|
{
|
|
private const uint SpirvVersionMajor = 1;
|
|
private const uint SpirvVersionMinor = 3;
|
|
private const uint SpirvVersionRevision = 0;
|
|
private const uint SpirvVersionPacked = (SpirvVersionMajor << 16) | (SpirvVersionMinor << 8) | SpirvVersionRevision;
|
|
|
|
public StructuredProgramInfo Info { get; }
|
|
|
|
public ShaderConfig Config { get; }
|
|
|
|
public int InputVertices { get; }
|
|
|
|
public Dictionary<int, Instruction> UniformBuffers { get; } = new Dictionary<int, Instruction>();
|
|
public Instruction SupportBuffer { get; set; }
|
|
public Instruction UniformBuffersArray { get; set; }
|
|
public Instruction StorageBuffersArray { get; set; }
|
|
public Instruction LocalMemory { get; set; }
|
|
public Instruction SharedMemory { get; set; }
|
|
public Instruction InputsArray { get; set; }
|
|
public Instruction OutputsArray { get; set; }
|
|
public Dictionary<TextureMeta, SamplerType> SamplersTypes { get; } = new Dictionary<TextureMeta, SamplerType>();
|
|
public Dictionary<TextureMeta, (Instruction, Instruction, Instruction)> Samplers { get; } = new Dictionary<TextureMeta, (Instruction, Instruction, Instruction)>();
|
|
public Dictionary<TextureMeta, (Instruction, Instruction)> Images { get; } = new Dictionary<TextureMeta, (Instruction, Instruction)>();
|
|
public Dictionary<int, Instruction> Inputs { get; } = new Dictionary<int, Instruction>();
|
|
public Dictionary<int, Instruction> Outputs { get; } = new Dictionary<int, Instruction>();
|
|
public Dictionary<int, Instruction> InputsPerPatch { get; } = new Dictionary<int, Instruction>();
|
|
public Dictionary<int, Instruction> OutputsPerPatch { get; } = new Dictionary<int, Instruction>();
|
|
|
|
public Instruction CoordTemp { get; set; }
|
|
private readonly Dictionary<AstOperand, Instruction> _locals = new Dictionary<AstOperand, Instruction>();
|
|
private readonly Dictionary<int, Instruction[]> _localForArgs = new Dictionary<int, Instruction[]>();
|
|
private readonly Dictionary<int, Instruction> _funcArgs = new Dictionary<int, Instruction>();
|
|
private readonly Dictionary<int, (StructuredFunction, Instruction)> _functions = new Dictionary<int, (StructuredFunction, Instruction)>();
|
|
|
|
private class BlockState
|
|
{
|
|
private int _entryCount;
|
|
private readonly List<Instruction> _labels = new List<Instruction>();
|
|
|
|
public Instruction GetNextLabel(CodeGenContext context)
|
|
{
|
|
return GetLabel(context, _entryCount);
|
|
}
|
|
|
|
public Instruction GetNextLabelAutoIncrement(CodeGenContext context)
|
|
{
|
|
return GetLabel(context, _entryCount++);
|
|
}
|
|
|
|
public Instruction GetLabel(CodeGenContext context, int index)
|
|
{
|
|
while (index >= _labels.Count)
|
|
{
|
|
_labels.Add(context.Label());
|
|
}
|
|
|
|
return _labels[index];
|
|
}
|
|
}
|
|
|
|
private readonly Dictionary<AstBlock, BlockState> _labels = new Dictionary<AstBlock, BlockState>();
|
|
|
|
public Dictionary<AstBlock, (Instruction, Instruction)> LoopTargets { get; set; }
|
|
|
|
public AstBlock CurrentBlock { get; private set; }
|
|
|
|
public SpirvDelegates Delegates { get; }
|
|
|
|
public CodeGenContext(
|
|
StructuredProgramInfo info,
|
|
ShaderConfig config,
|
|
GeneratorPool<Instruction> instPool,
|
|
GeneratorPool<LiteralInteger> integerPool) : base(SpirvVersionPacked, instPool, integerPool)
|
|
{
|
|
Info = info;
|
|
Config = config;
|
|
|
|
if (config.Stage == ShaderStage.Geometry)
|
|
{
|
|
InputTopology inPrimitive = config.GpuAccessor.QueryPrimitiveTopology();
|
|
|
|
InputVertices = inPrimitive switch
|
|
{
|
|
InputTopology.Points => 1,
|
|
InputTopology.Lines => 2,
|
|
InputTopology.LinesAdjacency => 2,
|
|
InputTopology.Triangles => 3,
|
|
InputTopology.TrianglesAdjacency => 3,
|
|
_ => throw new InvalidOperationException($"Invalid input topology \"{inPrimitive}\".")
|
|
};
|
|
}
|
|
|
|
AddCapability(Capability.Shader);
|
|
AddCapability(Capability.Float64);
|
|
|
|
SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450);
|
|
|
|
Delegates = new SpirvDelegates(this);
|
|
}
|
|
|
|
public void StartFunction()
|
|
{
|
|
_locals.Clear();
|
|
_localForArgs.Clear();
|
|
_funcArgs.Clear();
|
|
}
|
|
|
|
public void EnterBlock(AstBlock block)
|
|
{
|
|
CurrentBlock = block;
|
|
AddLabel(GetBlockStateLazy(block).GetNextLabelAutoIncrement(this));
|
|
}
|
|
|
|
public Instruction GetFirstLabel(AstBlock block)
|
|
{
|
|
return GetBlockStateLazy(block).GetLabel(this, 0);
|
|
}
|
|
|
|
public Instruction GetNextLabel(AstBlock block)
|
|
{
|
|
return GetBlockStateLazy(block).GetNextLabel(this);
|
|
}
|
|
|
|
private BlockState GetBlockStateLazy(AstBlock block)
|
|
{
|
|
if (!_labels.TryGetValue(block, out var blockState))
|
|
{
|
|
blockState = new BlockState();
|
|
|
|
_labels.Add(block, blockState);
|
|
}
|
|
|
|
return blockState;
|
|
}
|
|
|
|
public Instruction NewBlock()
|
|
{
|
|
var label = Label();
|
|
Branch(label);
|
|
AddLabel(label);
|
|
return label;
|
|
}
|
|
|
|
public Instruction[] GetMainInterface()
|
|
{
|
|
var mainInterface = new List<Instruction>();
|
|
|
|
mainInterface.AddRange(Inputs.Values);
|
|
mainInterface.AddRange(Outputs.Values);
|
|
mainInterface.AddRange(InputsPerPatch.Values);
|
|
mainInterface.AddRange(OutputsPerPatch.Values);
|
|
|
|
if (InputsArray != null)
|
|
{
|
|
mainInterface.Add(InputsArray);
|
|
}
|
|
|
|
if (OutputsArray != null)
|
|
{
|
|
mainInterface.Add(OutputsArray);
|
|
}
|
|
|
|
return mainInterface.ToArray();
|
|
}
|
|
|
|
public void DeclareLocal(AstOperand local, Instruction spvLocal)
|
|
{
|
|
_locals.Add(local, spvLocal);
|
|
}
|
|
|
|
public void DeclareLocalForArgs(int funcIndex, Instruction[] spvLocals)
|
|
{
|
|
_localForArgs.Add(funcIndex, spvLocals);
|
|
}
|
|
|
|
public void DeclareArgument(int argIndex, Instruction spvLocal)
|
|
{
|
|
_funcArgs.Add(argIndex, spvLocal);
|
|
}
|
|
|
|
public void DeclareFunction(int funcIndex, StructuredFunction function, Instruction spvFunc)
|
|
{
|
|
_functions.Add(funcIndex, (function, spvFunc));
|
|
}
|
|
|
|
public Instruction GetFP32(IAstNode node)
|
|
{
|
|
return Get(AggregateType.FP32, node);
|
|
}
|
|
|
|
public Instruction GetFP64(IAstNode node)
|
|
{
|
|
return Get(AggregateType.FP64, node);
|
|
}
|
|
|
|
public Instruction GetS32(IAstNode node)
|
|
{
|
|
return Get(AggregateType.S32, node);
|
|
}
|
|
|
|
public Instruction GetU32(IAstNode node)
|
|
{
|
|
return Get(AggregateType.U32, node);
|
|
}
|
|
|
|
public Instruction Get(AggregateType type, IAstNode node)
|
|
{
|
|
if (node is AstOperation operation)
|
|
{
|
|
var opResult = Instructions.Generate(this, operation);
|
|
return BitcastIfNeeded(type, opResult.Type, opResult.Value);
|
|
}
|
|
else if (node is AstOperand operand)
|
|
{
|
|
return operand.Type switch
|
|
{
|
|
IrOperandType.Argument => GetArgument(type, operand),
|
|
IrOperandType.Attribute => GetAttribute(type, operand.Value & AttributeConsts.Mask, (operand.Value & AttributeConsts.LoadOutputMask) != 0),
|
|
IrOperandType.AttributePerPatch => GetAttributePerPatch(type, operand.Value & AttributeConsts.Mask, (operand.Value & AttributeConsts.LoadOutputMask) != 0),
|
|
IrOperandType.Constant => GetConstant(type, operand),
|
|
IrOperandType.ConstantBuffer => GetConstantBuffer(type, operand),
|
|
IrOperandType.LocalVariable => GetLocal(type, operand),
|
|
IrOperandType.Undefined => GetUndefined(type),
|
|
_ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
|
|
};
|
|
}
|
|
|
|
throw new NotImplementedException(node.GetType().Name);
|
|
}
|
|
|
|
public Instruction GetWithType(IAstNode node, out AggregateType type)
|
|
{
|
|
if (node is AstOperation operation)
|
|
{
|
|
var opResult = Instructions.Generate(this, operation);
|
|
type = opResult.Type;
|
|
return opResult.Value;
|
|
}
|
|
else if (node is AstOperand operand)
|
|
{
|
|
switch (operand.Type)
|
|
{
|
|
case IrOperandType.LocalVariable:
|
|
type = operand.VarType;
|
|
return GetLocal(type, operand);
|
|
default:
|
|
throw new ArgumentException($"Invalid operand type \"{operand.Type}\".");
|
|
}
|
|
}
|
|
|
|
throw new NotImplementedException(node.GetType().Name);
|
|
}
|
|
|
|
private Instruction GetUndefined(AggregateType type)
|
|
{
|
|
return type switch
|
|
{
|
|
AggregateType.Bool => ConstantFalse(TypeBool()),
|
|
AggregateType.FP32 => Constant(TypeFP32(), 0f),
|
|
AggregateType.FP64 => Constant(TypeFP64(), 0d),
|
|
_ => Constant(GetType(type), 0)
|
|
};
|
|
}
|
|
|
|
public Instruction GetAttributeElemPointer(int attr, bool isOutAttr, Instruction index, out AggregateType elemType)
|
|
{
|
|
var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
|
|
var attrInfo = AttributeInfo.From(Config, attr, isOutAttr);
|
|
|
|
int attrOffset = attrInfo.BaseValue;
|
|
AggregateType type = attrInfo.Type;
|
|
|
|
Instruction ioVariable, elemIndex;
|
|
|
|
Instruction invocationId = null;
|
|
|
|
if (Config.Stage == ShaderStage.TessellationControl && isOutAttr)
|
|
{
|
|
invocationId = Load(TypeS32(), Inputs[AttributeConsts.InvocationId]);
|
|
}
|
|
|
|
bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd;
|
|
|
|
if (isUserAttr &&
|
|
((!isOutAttr && Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing)) ||
|
|
(isOutAttr && Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing))))
|
|
{
|
|
elemType = AggregateType.FP32;
|
|
ioVariable = isOutAttr ? OutputsArray : InputsArray;
|
|
elemIndex = Constant(TypeU32(), attrInfo.GetInnermostIndex());
|
|
var vecIndex = Constant(TypeU32(), (attr - AttributeConsts.UserAttributeBase) >> 4);
|
|
|
|
bool isArray = AttributeInfo.IsArrayAttributeSpirv(Config.Stage, isOutAttr);
|
|
|
|
if (invocationId != null && isArray)
|
|
{
|
|
return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, index, vecIndex, elemIndex);
|
|
}
|
|
else if (invocationId != null)
|
|
{
|
|
return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, vecIndex, elemIndex);
|
|
}
|
|
else if (isArray)
|
|
{
|
|
return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, index, vecIndex, elemIndex);
|
|
}
|
|
else
|
|
{
|
|
return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, vecIndex, elemIndex);
|
|
}
|
|
}
|
|
|
|
bool isViewportInverse = attr == AttributeConsts.SupportBlockViewInverseX || attr == AttributeConsts.SupportBlockViewInverseY;
|
|
|
|
if (isViewportInverse)
|
|
{
|
|
elemType = AggregateType.FP32;
|
|
elemIndex = Constant(TypeU32(), (attr - AttributeConsts.SupportBlockViewInverseX) >> 2);
|
|
return AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), SupportBuffer, Constant(TypeU32(), 2), elemIndex);
|
|
}
|
|
|
|
elemType = attrInfo.Type & AggregateType.ElementTypeMask;
|
|
|
|
if (isUserAttr && Config.TransformFeedbackEnabled &&
|
|
((isOutAttr && Config.LastInVertexPipeline) ||
|
|
(!isOutAttr && Config.Stage == ShaderStage.Fragment)))
|
|
{
|
|
attrOffset = attr;
|
|
type = elemType;
|
|
|
|
if (Config.LastInPipeline && isOutAttr)
|
|
{
|
|
int components = Info.GetTransformFeedbackOutputComponents(attr);
|
|
|
|
if (components > 1)
|
|
{
|
|
attrOffset &= ~0xf;
|
|
type = components switch
|
|
{
|
|
2 => AggregateType.Vector2 | AggregateType.FP32,
|
|
3 => AggregateType.Vector3 | AggregateType.FP32,
|
|
4 => AggregateType.Vector4 | AggregateType.FP32,
|
|
_ => AggregateType.FP32
|
|
};
|
|
|
|
attrInfo = new AttributeInfo(attrOffset, (attr - attrOffset) / 4, components, type, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
ioVariable = isOutAttr ? Outputs[attrOffset] : Inputs[attrOffset];
|
|
|
|
bool isIndexed = AttributeInfo.IsArrayAttributeSpirv(Config.Stage, isOutAttr) && (!attrInfo.IsBuiltin || AttributeInfo.IsArrayBuiltIn(attr));
|
|
|
|
if ((type & (AggregateType.Array | AggregateType.ElementCountMask)) == 0)
|
|
{
|
|
if (invocationId != null)
|
|
{
|
|
return isIndexed
|
|
? AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, index)
|
|
: AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId);
|
|
}
|
|
else
|
|
{
|
|
return isIndexed ? AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, index) : ioVariable;
|
|
}
|
|
}
|
|
|
|
elemIndex = Constant(TypeU32(), attrInfo.GetInnermostIndex());
|
|
|
|
if (invocationId != null && isIndexed)
|
|
{
|
|
return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, index, elemIndex);
|
|
}
|
|
else if (invocationId != null)
|
|
{
|
|
return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, elemIndex);
|
|
}
|
|
else if (isIndexed)
|
|
{
|
|
return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, index, elemIndex);
|
|
}
|
|
else
|
|
{
|
|
return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, elemIndex);
|
|
}
|
|
}
|
|
|
|
public Instruction GetAttributeElemPointer(Instruction attrIndex, bool isOutAttr, Instruction index, out AggregateType elemType)
|
|
{
|
|
var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
|
|
|
|
Instruction invocationId = null;
|
|
|
|
if (Config.Stage == ShaderStage.TessellationControl && isOutAttr)
|
|
{
|
|
invocationId = Load(TypeS32(), Inputs[AttributeConsts.InvocationId]);
|
|
}
|
|
|
|
elemType = AggregateType.FP32;
|
|
var ioVariable = isOutAttr ? OutputsArray : InputsArray;
|
|
var vecIndex = ShiftRightLogical(TypeS32(), attrIndex, Constant(TypeS32(), 2));
|
|
var elemIndex = BitwiseAnd(TypeS32(), attrIndex, Constant(TypeS32(), 3));
|
|
|
|
bool isArray = AttributeInfo.IsArrayAttributeSpirv(Config.Stage, isOutAttr);
|
|
|
|
if (invocationId != null && isArray)
|
|
{
|
|
return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, index, vecIndex, elemIndex);
|
|
}
|
|
else if (invocationId != null)
|
|
{
|
|
return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, vecIndex, elemIndex);
|
|
}
|
|
else if (isArray)
|
|
{
|
|
return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, index, vecIndex, elemIndex);
|
|
}
|
|
else
|
|
{
|
|
return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, vecIndex, elemIndex);
|
|
}
|
|
}
|
|
|
|
public Instruction GetAttribute(AggregateType type, int attr, bool isOutAttr, Instruction index = null)
|
|
{
|
|
if (!AttributeInfo.Validate(Config, attr, isOutAttr: false))
|
|
{
|
|
return GetConstant(type, new AstOperand(IrOperandType.Constant, 0));
|
|
}
|
|
|
|
var elemPointer = GetAttributeElemPointer(attr, isOutAttr, index, out var elemType);
|
|
var value = Load(GetType(elemType), elemPointer);
|
|
|
|
if (Config.Stage == ShaderStage.Fragment)
|
|
{
|
|
if (attr == AttributeConsts.PositionX || attr == AttributeConsts.PositionY)
|
|
{
|
|
var pointerType = TypePointer(StorageClass.Uniform, TypeFP32());
|
|
var fieldIndex = Constant(TypeU32(), 4);
|
|
var scaleIndex = Constant(TypeU32(), 0);
|
|
|
|
var scaleElemPointer = AccessChain(pointerType, SupportBuffer, fieldIndex, scaleIndex);
|
|
var scale = Load(TypeFP32(), scaleElemPointer);
|
|
|
|
value = FDiv(TypeFP32(), value, scale);
|
|
}
|
|
else if (attr == AttributeConsts.FrontFacing && Config.GpuAccessor.QueryHostHasFrontFacingBug())
|
|
{
|
|
// Workaround for what appears to be a bug on Intel compiler.
|
|
var valueFloat = Select(TypeFP32(), value, Constant(TypeFP32(), 1f), Constant(TypeFP32(), 0f));
|
|
var valueAsInt = Bitcast(TypeS32(), valueFloat);
|
|
var valueNegated = SNegate(TypeS32(), valueAsInt);
|
|
|
|
value = SLessThan(TypeBool(), valueNegated, Constant(TypeS32(), 0));
|
|
}
|
|
}
|
|
|
|
return BitcastIfNeeded(type, elemType, value);
|
|
}
|
|
|
|
public Instruction GetAttributePerPatchElemPointer(int attr, bool isOutAttr, out AggregateType elemType)
|
|
{
|
|
var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
|
|
var attrInfo = AttributeInfo.FromPatch(Config, attr, isOutAttr);
|
|
|
|
int attrOffset = attrInfo.BaseValue;
|
|
Instruction ioVariable = isOutAttr ? OutputsPerPatch[attrOffset] : InputsPerPatch[attrOffset];
|
|
|
|
elemType = attrInfo.Type & AggregateType.ElementTypeMask;
|
|
|
|
if ((attrInfo.Type & (AggregateType.Array | AggregateType.ElementCountMask)) == 0)
|
|
{
|
|
return ioVariable;
|
|
}
|
|
|
|
var elemIndex = Constant(TypeU32(), attrInfo.GetInnermostIndex());
|
|
return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, elemIndex);
|
|
}
|
|
|
|
public Instruction GetAttributePerPatch(AggregateType type, int attr, bool isOutAttr)
|
|
{
|
|
if (!AttributeInfo.ValidatePerPatch(Config, attr, isOutAttr: false))
|
|
{
|
|
return GetConstant(type, new AstOperand(IrOperandType.Constant, 0));
|
|
}
|
|
|
|
var elemPointer = GetAttributePerPatchElemPointer(attr, isOutAttr, out var elemType);
|
|
return BitcastIfNeeded(type, elemType, Load(GetType(elemType), elemPointer));
|
|
}
|
|
|
|
public Instruction GetAttribute(AggregateType type, Instruction attr, bool isOutAttr, Instruction index = null)
|
|
{
|
|
var elemPointer = GetAttributeElemPointer(attr, isOutAttr, index, out var elemType);
|
|
return BitcastIfNeeded(type, elemType, Load(GetType(elemType), elemPointer));
|
|
}
|
|
|
|
public Instruction GetConstant(AggregateType type, AstOperand operand)
|
|
{
|
|
return type switch
|
|
{
|
|
AggregateType.Bool => operand.Value != 0 ? ConstantTrue(TypeBool()) : ConstantFalse(TypeBool()),
|
|
AggregateType.FP32 => Constant(TypeFP32(), BitConverter.Int32BitsToSingle(operand.Value)),
|
|
AggregateType.FP64 => Constant(TypeFP64(), (double)BitConverter.Int32BitsToSingle(operand.Value)),
|
|
AggregateType.S32 => Constant(TypeS32(), operand.Value),
|
|
AggregateType.U32 => Constant(TypeU32(), (uint)operand.Value),
|
|
_ => throw new ArgumentException($"Invalid type \"{type}\".")
|
|
};
|
|
}
|
|
|
|
public Instruction GetConstantBuffer(AggregateType type, AstOperand operand)
|
|
{
|
|
var i1 = Constant(TypeS32(), 0);
|
|
var i2 = Constant(TypeS32(), operand.CbufOffset >> 2);
|
|
var i3 = Constant(TypeU32(), operand.CbufOffset & 3);
|
|
|
|
Instruction elemPointer;
|
|
|
|
if (UniformBuffersArray != null)
|
|
{
|
|
var ubVariable = UniformBuffersArray;
|
|
var i0 = Constant(TypeS32(), operand.CbufSlot);
|
|
|
|
elemPointer = AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), ubVariable, i0, i1, i2, i3);
|
|
}
|
|
else
|
|
{
|
|
var ubVariable = UniformBuffers[operand.CbufSlot];
|
|
|
|
elemPointer = AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), ubVariable, i1, i2, i3);
|
|
}
|
|
|
|
return BitcastIfNeeded(type, AggregateType.FP32, Load(TypeFP32(), elemPointer));
|
|
}
|
|
|
|
public Instruction GetLocalPointer(AstOperand local)
|
|
{
|
|
return _locals[local];
|
|
}
|
|
|
|
public Instruction[] GetLocalForArgsPointers(int funcIndex)
|
|
{
|
|
return _localForArgs[funcIndex];
|
|
}
|
|
|
|
public Instruction GetArgumentPointer(AstOperand funcArg)
|
|
{
|
|
return _funcArgs[funcArg.Value];
|
|
}
|
|
|
|
public Instruction GetLocal(AggregateType dstType, AstOperand local)
|
|
{
|
|
var srcType = local.VarType;
|
|
return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetLocalPointer(local)));
|
|
}
|
|
|
|
public Instruction GetArgument(AggregateType dstType, AstOperand funcArg)
|
|
{
|
|
var srcType = funcArg.VarType;
|
|
return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetArgumentPointer(funcArg)));
|
|
}
|
|
|
|
public (StructuredFunction, Instruction) GetFunction(int funcIndex)
|
|
{
|
|
return _functions[funcIndex];
|
|
}
|
|
|
|
public Instruction GetType(AggregateType type, int length = 1)
|
|
{
|
|
if ((type & AggregateType.Array) != 0)
|
|
{
|
|
return TypeArray(GetType(type & ~AggregateType.Array), Constant(TypeU32(), length));
|
|
}
|
|
else if ((type & AggregateType.ElementCountMask) != 0)
|
|
{
|
|
int vectorLength = (type & AggregateType.ElementCountMask) switch
|
|
{
|
|
AggregateType.Vector2 => 2,
|
|
AggregateType.Vector3 => 3,
|
|
AggregateType.Vector4 => 4,
|
|
_ => 1
|
|
};
|
|
|
|
return TypeVector(GetType(type & ~AggregateType.ElementCountMask), vectorLength);
|
|
}
|
|
|
|
return type switch
|
|
{
|
|
AggregateType.Void => TypeVoid(),
|
|
AggregateType.Bool => TypeBool(),
|
|
AggregateType.FP32 => TypeFP32(),
|
|
AggregateType.FP64 => TypeFP64(),
|
|
AggregateType.S32 => TypeS32(),
|
|
AggregateType.U32 => TypeU32(),
|
|
_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
|
|
};
|
|
}
|
|
|
|
public Instruction BitcastIfNeeded(AggregateType dstType, AggregateType srcType, Instruction value)
|
|
{
|
|
if (dstType == srcType)
|
|
{
|
|
return value;
|
|
}
|
|
|
|
if (dstType == AggregateType.Bool)
|
|
{
|
|
return INotEqual(TypeBool(), BitcastIfNeeded(AggregateType.S32, srcType, value), Constant(TypeS32(), 0));
|
|
}
|
|
else if (srcType == AggregateType.Bool)
|
|
{
|
|
var intTrue = Constant(TypeS32(), IrConsts.True);
|
|
var intFalse = Constant(TypeS32(), IrConsts.False);
|
|
|
|
return BitcastIfNeeded(dstType, AggregateType.S32, Select(TypeS32(), value, intTrue, intFalse));
|
|
}
|
|
else
|
|
{
|
|
return Bitcast(GetType(dstType, 1), value);
|
|
}
|
|
}
|
|
|
|
public Instruction TypeS32()
|
|
{
|
|
return TypeInt(32, true);
|
|
}
|
|
|
|
public Instruction TypeU32()
|
|
{
|
|
return TypeInt(32, false);
|
|
}
|
|
|
|
public Instruction TypeFP32()
|
|
{
|
|
return TypeFloat(32);
|
|
}
|
|
|
|
public Instruction TypeFP64()
|
|
{
|
|
return TypeFloat(64);
|
|
}
|
|
}
|
|
}
|