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Ryujinx/Ryujinx.Graphics.Gpu/Engine
Billy Laws d03124a992
Fix 3D semaphore counter type 0 handling (#3380)
Counter type 0 actually releases the semaphore payload rather than a constant zero as was previously thought. This is required by Skyrim.
2022-06-02 19:51:36 -03:00
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Compute New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
Dma De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207) 2022-03-20 13:55:07 -03:00
GPFifo Add timestamp to 16-byte/4-word semaphore releases. (#3049) 2022-01-27 22:50:32 +01:00
InlineToMemory Fix I2M texture copies when line length is not a multiple of 4 (#2938) 2021-12-26 12:39:07 -03:00
MME Use Enum and Delegate.CreateDelegate generic overloads (#3111) 2022-02-13 10:50:07 -03:00
Threed Fix 3D semaphore counter type 0 handling (#3380) 2022-06-02 19:51:36 -03:00
Twod Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) 2022-02-22 11:21:29 -03:00
Types Implement S8D24 texture format and tweak depth range detection (#2458) 2022-03-15 03:42:08 +01:00
ConditionalRenderEnabled.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
SetMmeShadowRamControlMode.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ShaderTexture.cs Fix image binding format (#1625) 2020-10-20 19:03:20 -03:00