mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 13:06:40 +00:00
14ce9e1567
* Initial commit with a lot of testing stuff. * Partial Unmap Cleanup Part 1 * Fix some minor issues, hopefully windows tests. * Disable partial unmap tests on macos for now Weird issue. * Goodbye magic number * Add COMPlus_EnableAlternateStackCheck for tests `COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler. * Address some feedback * Force retry when memory is mapped in memory tracking This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry. This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues. This should fix random crashes in Xenoblade Chronicles 2. * Use IsRangeMapped * Suppress MockMemoryManager.UnmapEvent warning This event is not signalled by the mock memory manager. * Remove 4kb mapping
45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
using System;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace ARMeilleure.Signal
|
|
{
|
|
unsafe class WindowsSignalHandlerRegistration
|
|
{
|
|
[DllImport("kernel32.dll")]
|
|
private static extern IntPtr AddVectoredExceptionHandler(uint first, IntPtr handler);
|
|
|
|
[DllImport("kernel32.dll")]
|
|
private static extern ulong RemoveVectoredExceptionHandler(IntPtr handle);
|
|
|
|
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Ansi)]
|
|
static extern IntPtr LoadLibrary([MarshalAs(UnmanagedType.LPStr)] string lpFileName);
|
|
|
|
[DllImport("kernel32.dll", CharSet = CharSet.Ansi, ExactSpelling = true, SetLastError = true)]
|
|
private static extern IntPtr GetProcAddress(IntPtr hModule, string procName);
|
|
|
|
private static IntPtr _getCurrentThreadIdPtr;
|
|
|
|
public static IntPtr RegisterExceptionHandler(IntPtr action)
|
|
{
|
|
return AddVectoredExceptionHandler(1, action);
|
|
}
|
|
|
|
public static bool RemoveExceptionHandler(IntPtr handle)
|
|
{
|
|
return RemoveVectoredExceptionHandler(handle) != 0;
|
|
}
|
|
|
|
public static IntPtr GetCurrentThreadIdFunc()
|
|
{
|
|
if (_getCurrentThreadIdPtr == IntPtr.Zero)
|
|
{
|
|
IntPtr handle = LoadLibrary("kernel32.dll");
|
|
|
|
_getCurrentThreadIdPtr = GetProcAddress(handle, "GetCurrentThreadId");
|
|
}
|
|
|
|
return _getCurrentThreadIdPtr;
|
|
}
|
|
}
|
|
}
|