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Ryujinx/Ryujinx.Common/Utilities/EmbeddedResources.cs
Ac_K 2355c2af62
ava: Generate Locale menu automatically (#4243)
Currently in `MenuMainBarView.axaml` we list all available languages and hardcode the language name with the language key.
It's a bit bad beause if we want to add a new language, we have to edit the `csproj` and the `axaml` with the translated language name and the language code.
I've put all translations in their respective locale files, add code into `MainMenuBarView` constructor to generate the menu automatically. Now we just have to edit the `csproj` if we want to add a new language.
2023-01-11 01:29:22 +01:00

156 lines
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4.3 KiB
C#

using System;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
namespace Ryujinx.Common
{
public static class EmbeddedResources
{
private readonly static Assembly ResourceAssembly;
static EmbeddedResources()
{
ResourceAssembly = Assembly.GetAssembly(typeof(EmbeddedResources));
}
public static byte[] Read(string filename)
{
var (assembly, path) = ResolveManifestPath(filename);
return Read(assembly, path);
}
public static Task<byte[]> ReadAsync(string filename)
{
var (assembly, path) = ResolveManifestPath(filename);
return ReadAsync(assembly, path);
}
public static byte[] Read(Assembly assembly, string filename)
{
using (var stream = GetStream(assembly, filename))
{
if (stream == null)
{
return null;
}
using (var mem = new MemoryStream())
{
stream.CopyTo(mem);
return mem.ToArray();
}
}
}
public async static Task<byte[]> ReadAsync(Assembly assembly, string filename)
{
using (var stream = GetStream(assembly, filename))
{
if (stream == null)
{
return null;
}
using (var mem = new MemoryStream())
{
await stream.CopyToAsync(mem);
return mem.ToArray();
}
}
}
public static string ReadAllText(string filename)
{
var (assembly, path) = ResolveManifestPath(filename);
return ReadAllText(assembly, path);
}
public static Task<string> ReadAllTextAsync(string filename)
{
var (assembly, path) = ResolveManifestPath(filename);
return ReadAllTextAsync(assembly, path);
}
public static string ReadAllText(Assembly assembly, string filename)
{
using (var stream = GetStream(assembly, filename))
{
if (stream == null)
{
return null;
}
using (var reader = new StreamReader(stream))
{
return reader.ReadToEnd();
}
}
}
public async static Task<string> ReadAllTextAsync(Assembly assembly, string filename)
{
using (var stream = GetStream(assembly, filename))
{
if (stream == null)
{
return null;
}
using (var reader = new StreamReader(stream))
{
return await reader.ReadToEndAsync();
}
}
}
public static Stream GetStream(string filename)
{
var (assembly, path) = ResolveManifestPath(filename);
return GetStream(assembly, path);
}
public static Stream GetStream(Assembly assembly, string filename)
{
var namespace_ = assembly.GetName().Name;
var manifestUri = namespace_ + "." + filename.Replace('/', '.');
var stream = assembly.GetManifestResourceStream(manifestUri);
return stream;
}
public static string[] GetAllAvailableResources(string path, string ext = "")
{
return ResolveManifestPath(path).Item1.GetManifestResourceNames()
.Where(r => r.EndsWith(ext))
.ToArray();
}
private static (Assembly, string) ResolveManifestPath(string filename)
{
var segments = filename.Split('/', 2, StringSplitOptions.RemoveEmptyEntries);
if (segments.Length >= 2)
{
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
if (assembly.GetName().Name == segments[0])
{
return (assembly, segments[1]);
}
}
}
return (ResourceAssembly, filename);
}
}
}