mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 09:06:39 +00:00
7de7b559ad
* Improve kernel events implementation * Some cleanup * Address PR feedback
678 lines
20 KiB
C#
678 lines
20 KiB
C#
using ChocolArm64.Memory;
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using System.Collections.Generic;
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using System.Linq;
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using static Ryujinx.HLE.HOS.ErrorCode;
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namespace Ryujinx.HLE.HOS.Kernel
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{
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class KAddressArbiter
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{
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private const int HasListenersMask = 0x40000000;
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private Horizon System;
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public List<KThread> CondVarThreads;
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public List<KThread> ArbiterThreads;
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public KAddressArbiter(Horizon System)
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{
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this.System = System;
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CondVarThreads = new List<KThread>();
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ArbiterThreads = new List<KThread>();
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}
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public long ArbitrateLock(
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Process Process,
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AMemory Memory,
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int OwnerHandle,
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long MutexAddress,
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int RequesterHandle)
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{
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System.CriticalSectionLock.Lock();
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KThread CurrentThread = System.Scheduler.GetCurrentThread();
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CurrentThread.SignaledObj = null;
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CurrentThread.ObjSyncResult = 0;
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if (!UserToKernelInt32(Memory, MutexAddress, out int MutexValue))
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{
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System.CriticalSectionLock.Unlock();
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return MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);;
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}
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if (MutexValue != (OwnerHandle | HasListenersMask))
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{
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System.CriticalSectionLock.Unlock();
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return 0;
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}
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KThread MutexOwner = Process.HandleTable.GetObject<KThread>(OwnerHandle);
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if (MutexOwner == null)
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{
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System.CriticalSectionLock.Unlock();
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return MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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}
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CurrentThread.MutexAddress = MutexAddress;
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CurrentThread.ThreadHandleForUserMutex = RequesterHandle;
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MutexOwner.AddMutexWaiter(CurrentThread);
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CurrentThread.Reschedule(ThreadSchedState.Paused);
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System.CriticalSectionLock.Unlock();
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System.CriticalSectionLock.Lock();
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if (CurrentThread.MutexOwner != null)
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{
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CurrentThread.MutexOwner.RemoveMutexWaiter(CurrentThread);
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}
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System.CriticalSectionLock.Unlock();
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return (uint)CurrentThread.ObjSyncResult;
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}
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public long ArbitrateUnlock(AMemory Memory, long MutexAddress)
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{
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System.CriticalSectionLock.Lock();
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KThread CurrentThread = System.Scheduler.GetCurrentThread();
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(long Result, KThread NewOwnerThread) = MutexUnlock(Memory, CurrentThread, MutexAddress);
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if (Result != 0 && NewOwnerThread != null)
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{
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NewOwnerThread.SignaledObj = null;
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NewOwnerThread.ObjSyncResult = (int)Result;
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}
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System.CriticalSectionLock.Unlock();
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return Result;
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}
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public long WaitProcessWideKeyAtomic(
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AMemory Memory,
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long MutexAddress,
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long CondVarAddress,
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int ThreadHandle,
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long Timeout)
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{
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System.CriticalSectionLock.Lock();
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KThread CurrentThread = System.Scheduler.GetCurrentThread();
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CurrentThread.SignaledObj = null;
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CurrentThread.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.Timeout);
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if (CurrentThread.ShallBeTerminated ||
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CurrentThread.SchedFlags == ThreadSchedState.TerminationPending)
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{
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System.CriticalSectionLock.Unlock();
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return MakeError(ErrorModule.Kernel, KernelErr.ThreadTerminating);
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}
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(long Result, _) = MutexUnlock(Memory, CurrentThread, MutexAddress);
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if (Result != 0)
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{
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System.CriticalSectionLock.Unlock();
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return Result;
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}
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CurrentThread.MutexAddress = MutexAddress;
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CurrentThread.ThreadHandleForUserMutex = ThreadHandle;
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CurrentThread.CondVarAddress = CondVarAddress;
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CondVarThreads.Add(CurrentThread);
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if (Timeout != 0)
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{
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CurrentThread.Reschedule(ThreadSchedState.Paused);
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if (Timeout > 0)
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{
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System.TimeManager.ScheduleFutureInvocation(CurrentThread, Timeout);
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}
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}
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System.CriticalSectionLock.Unlock();
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if (Timeout > 0)
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{
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System.TimeManager.UnscheduleFutureInvocation(CurrentThread);
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}
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System.CriticalSectionLock.Lock();
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if (CurrentThread.MutexOwner != null)
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{
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CurrentThread.MutexOwner.RemoveMutexWaiter(CurrentThread);
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}
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CondVarThreads.Remove(CurrentThread);
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System.CriticalSectionLock.Unlock();
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return (uint)CurrentThread.ObjSyncResult;
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}
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private (long, KThread) MutexUnlock(AMemory Memory, KThread CurrentThread, long MutexAddress)
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{
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KThread NewOwnerThread = CurrentThread.RelinquishMutex(MutexAddress, out int Count);
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int MutexValue = 0;
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if (NewOwnerThread != null)
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{
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MutexValue = NewOwnerThread.ThreadHandleForUserMutex;
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if (Count >= 2)
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{
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MutexValue |= HasListenersMask;
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}
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NewOwnerThread.SignaledObj = null;
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NewOwnerThread.ObjSyncResult = 0;
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NewOwnerThread.ReleaseAndResume();
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}
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long Result = 0;
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if (!KernelToUserInt32(Memory, MutexAddress, MutexValue))
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{
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Result = MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
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}
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return (Result, NewOwnerThread);
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}
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public void SignalProcessWideKey(Process Process, AMemory Memory, long Address, int Count)
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{
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Queue<KThread> SignaledThreads = new Queue<KThread>();
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System.CriticalSectionLock.Lock();
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IOrderedEnumerable<KThread> SortedThreads = CondVarThreads.OrderBy(x => x.DynamicPriority);
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foreach (KThread Thread in SortedThreads.Where(x => x.CondVarAddress == Address))
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{
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TryAcquireMutex(Process, Memory, Thread);
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SignaledThreads.Enqueue(Thread);
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//If the count is <= 0, we should signal all threads waiting.
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if (Count >= 1 && --Count == 0)
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{
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break;
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}
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}
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while (SignaledThreads.TryDequeue(out KThread Thread))
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{
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CondVarThreads.Remove(Thread);
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}
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System.CriticalSectionLock.Unlock();
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}
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private KThread TryAcquireMutex(Process Process, AMemory Memory, KThread Requester)
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{
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long Address = Requester.MutexAddress;
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Memory.SetExclusive(0, Address);
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if (!UserToKernelInt32(Memory, Address, out int MutexValue))
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{
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//Invalid address.
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Memory.ClearExclusive(0);
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Requester.SignaledObj = null;
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Requester.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
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return null;
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}
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while (true)
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{
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if (Memory.TestExclusive(0, Address))
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{
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if (MutexValue != 0)
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{
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//Update value to indicate there is a mutex waiter now.
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Memory.WriteInt32(Address, MutexValue | HasListenersMask);
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}
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else
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{
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//No thread owning the mutex, assign to requesting thread.
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Memory.WriteInt32(Address, Requester.ThreadHandleForUserMutex);
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}
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Memory.ClearExclusiveForStore(0);
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break;
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}
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Memory.SetExclusive(0, Address);
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MutexValue = Memory.ReadInt32(Address);
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}
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if (MutexValue == 0)
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{
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//We now own the mutex.
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Requester.SignaledObj = null;
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Requester.ObjSyncResult = 0;
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Requester.ReleaseAndResume();
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return null;
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}
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MutexValue &= ~HasListenersMask;
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KThread MutexOwner = Process.HandleTable.GetObject<KThread>(MutexValue);
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if (MutexOwner != null)
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{
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//Mutex already belongs to another thread, wait for it.
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MutexOwner.AddMutexWaiter(Requester);
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}
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else
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{
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//Invalid mutex owner.
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Requester.SignaledObj = null;
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Requester.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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Requester.ReleaseAndResume();
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}
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return MutexOwner;
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}
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public long WaitForAddressIfEqual(AMemory Memory, long Address, int Value, long Timeout)
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{
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KThread CurrentThread = System.Scheduler.GetCurrentThread();
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System.CriticalSectionLock.Lock();
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if (CurrentThread.ShallBeTerminated ||
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CurrentThread.SchedFlags == ThreadSchedState.TerminationPending)
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{
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System.CriticalSectionLock.Unlock();
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return MakeError(ErrorModule.Kernel, KernelErr.ThreadTerminating);
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}
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CurrentThread.SignaledObj = null;
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CurrentThread.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.Timeout);
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if (!UserToKernelInt32(Memory, Address, out int CurrentValue))
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{
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System.CriticalSectionLock.Unlock();
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return MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
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}
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if (CurrentValue == Value)
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{
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if (Timeout == 0)
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{
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System.CriticalSectionLock.Unlock();
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return MakeError(ErrorModule.Kernel, KernelErr.Timeout);
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}
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CurrentThread.MutexAddress = Address;
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CurrentThread.WaitingInArbitration = true;
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InsertSortedByPriority(ArbiterThreads, CurrentThread);
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CurrentThread.Reschedule(ThreadSchedState.Paused);
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if (Timeout > 0)
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{
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System.TimeManager.ScheduleFutureInvocation(CurrentThread, Timeout);
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}
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System.CriticalSectionLock.Unlock();
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if (Timeout > 0)
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{
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System.TimeManager.UnscheduleFutureInvocation(CurrentThread);
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}
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System.CriticalSectionLock.Lock();
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if (CurrentThread.WaitingInArbitration)
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{
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ArbiterThreads.Remove(CurrentThread);
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CurrentThread.WaitingInArbitration = false;
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}
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System.CriticalSectionLock.Unlock();
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return CurrentThread.ObjSyncResult;
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}
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System.CriticalSectionLock.Unlock();
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return MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
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}
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public long WaitForAddressIfLessThan(
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AMemory Memory,
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long Address,
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int Value,
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bool ShouldDecrement,
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long Timeout)
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{
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KThread CurrentThread = System.Scheduler.GetCurrentThread();
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System.CriticalSectionLock.Lock();
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if (CurrentThread.ShallBeTerminated ||
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CurrentThread.SchedFlags == ThreadSchedState.TerminationPending)
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{
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System.CriticalSectionLock.Unlock();
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return MakeError(ErrorModule.Kernel, KernelErr.ThreadTerminating);
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}
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CurrentThread.SignaledObj = null;
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CurrentThread.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.Timeout);
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//If ShouldDecrement is true, do atomic decrement of the value at Address.
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Memory.SetExclusive(0, Address);
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if (!UserToKernelInt32(Memory, Address, out int CurrentValue))
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{
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System.CriticalSectionLock.Unlock();
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return MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
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}
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if (ShouldDecrement)
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{
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while (CurrentValue < Value)
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{
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if (Memory.TestExclusive(0, Address))
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{
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Memory.WriteInt32(Address, CurrentValue - 1);
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Memory.ClearExclusiveForStore(0);
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break;
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}
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Memory.SetExclusive(0, Address);
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CurrentValue = Memory.ReadInt32(Address);
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}
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}
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Memory.ClearExclusive(0);
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if (CurrentValue < Value)
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{
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if (Timeout == 0)
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{
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System.CriticalSectionLock.Unlock();
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return MakeError(ErrorModule.Kernel, KernelErr.Timeout);
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}
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CurrentThread.MutexAddress = Address;
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CurrentThread.WaitingInArbitration = true;
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InsertSortedByPriority(ArbiterThreads, CurrentThread);
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CurrentThread.Reschedule(ThreadSchedState.Paused);
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if (Timeout > 0)
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{
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System.TimeManager.ScheduleFutureInvocation(CurrentThread, Timeout);
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}
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System.CriticalSectionLock.Unlock();
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if (Timeout > 0)
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{
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System.TimeManager.UnscheduleFutureInvocation(CurrentThread);
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}
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System.CriticalSectionLock.Lock();
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if (CurrentThread.WaitingInArbitration)
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{
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ArbiterThreads.Remove(CurrentThread);
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CurrentThread.WaitingInArbitration = false;
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}
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System.CriticalSectionLock.Unlock();
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return CurrentThread.ObjSyncResult;
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}
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System.CriticalSectionLock.Unlock();
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return MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
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}
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private void InsertSortedByPriority(List<KThread> Threads, KThread Thread)
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{
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int NextIndex = -1;
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for (int Index = 0; Index < Threads.Count; Index++)
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{
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if (Threads[Index].DynamicPriority > Thread.DynamicPriority)
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{
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NextIndex = Index;
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break;
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}
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}
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if (NextIndex != -1)
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{
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Threads.Insert(NextIndex, Thread);
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}
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else
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{
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Threads.Add(Thread);
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}
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}
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public long Signal(long Address, int Count)
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{
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System.CriticalSectionLock.Lock();
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WakeArbiterThreads(Address, Count);
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System.CriticalSectionLock.Unlock();
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return 0;
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}
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public long SignalAndIncrementIfEqual(AMemory Memory, long Address, int Value, int Count)
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{
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System.CriticalSectionLock.Lock();
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Memory.SetExclusive(0, Address);
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if (!UserToKernelInt32(Memory, Address, out int CurrentValue))
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{
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System.CriticalSectionLock.Unlock();
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return MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
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}
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while (CurrentValue == Value)
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{
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if (Memory.TestExclusive(0, Address))
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{
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Memory.WriteInt32(Address, CurrentValue + 1);
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Memory.ClearExclusiveForStore(0);
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break;
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}
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Memory.SetExclusive(0, Address);
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CurrentValue = Memory.ReadInt32(Address);
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}
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Memory.ClearExclusive(0);
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if (CurrentValue != Value)
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{
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System.CriticalSectionLock.Unlock();
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return MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
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}
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WakeArbiterThreads(Address, Count);
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System.CriticalSectionLock.Unlock();
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return 0;
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}
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public long SignalAndModifyIfEqual(AMemory Memory, long Address, int Value, int Count)
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{
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System.CriticalSectionLock.Lock();
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int Offset;
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//The value is decremented if the number of threads waiting is less
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//or equal to the Count of threads to be signaled, or Count is zero
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//or negative. It is incremented if there are no threads waiting.
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int WaitingCount = 0;
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foreach (KThread Thread in ArbiterThreads.Where(x => x.MutexAddress == Address))
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{
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if (++WaitingCount > Count)
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{
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break;
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}
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}
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if (WaitingCount > 0)
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{
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Offset = WaitingCount <= Count || Count <= 0 ? -1 : 0;
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}
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else
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{
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Offset = 1;
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}
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Memory.SetExclusive(0, Address);
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if (!UserToKernelInt32(Memory, Address, out int CurrentValue))
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{
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System.CriticalSectionLock.Unlock();
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return MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
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}
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while (CurrentValue == Value)
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{
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if (Memory.TestExclusive(0, Address))
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{
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Memory.WriteInt32(Address, CurrentValue + Offset);
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Memory.ClearExclusiveForStore(0);
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break;
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}
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Memory.SetExclusive(0, Address);
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CurrentValue = Memory.ReadInt32(Address);
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}
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Memory.ClearExclusive(0);
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if (CurrentValue != Value)
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{
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System.CriticalSectionLock.Unlock();
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return MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
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}
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WakeArbiterThreads(Address, Count);
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System.CriticalSectionLock.Unlock();
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return 0;
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}
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private void WakeArbiterThreads(long Address, int Count)
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{
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Queue<KThread> SignaledThreads = new Queue<KThread>();
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foreach (KThread Thread in ArbiterThreads.Where(x => x.MutexAddress == Address))
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{
|
|
SignaledThreads.Enqueue(Thread);
|
|
|
|
//If the count is <= 0, we should signal all threads waiting.
|
|
if (Count >= 1 && --Count == 0)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
while (SignaledThreads.TryDequeue(out KThread Thread))
|
|
{
|
|
Thread.SignaledObj = null;
|
|
Thread.ObjSyncResult = 0;
|
|
|
|
Thread.ReleaseAndResume();
|
|
|
|
Thread.WaitingInArbitration = false;
|
|
|
|
ArbiterThreads.Remove(Thread);
|
|
}
|
|
}
|
|
|
|
private bool UserToKernelInt32(AMemory Memory, long Address, out int Value)
|
|
{
|
|
if (Memory.IsMapped(Address))
|
|
{
|
|
Value = Memory.ReadInt32(Address);
|
|
|
|
return true;
|
|
}
|
|
|
|
Value = 0;
|
|
|
|
return false;
|
|
}
|
|
|
|
private bool KernelToUserInt32(AMemory Memory, long Address, int Value)
|
|
{
|
|
if (Memory.IsMapped(Address))
|
|
{
|
|
Memory.WriteInt32ToSharedAddr(Address, Value);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|