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Ryujinx/Ryujinx.HLE/HOS/Kernel/KSchedulingData.cs
gdkchan b8133c1997
Thread scheduler rewrite (#393)
* Started to rewrite the thread scheduler

* Add a single core-like scheduling mode, enabled by default

* Clear exclusive monitor on context switch

* Add SetThreadActivity, misc fixes

* Implement WaitForAddress and SignalToAddress svcs, misc fixes

* Misc fixes (on SetActivity and Arbiter), other tweaks

* Rebased

* Add missing null check

* Rename multicore key on config, fix UpdatePriorityInheritance

* Make scheduling data MLQs private

* nit: Ordering
2018-09-18 20:36:43 -03:00

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6 KiB
C#

using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Kernel
{
class KSchedulingData
{
private LinkedList<KThread>[][] ScheduledThreadsPerPrioPerCore;
private LinkedList<KThread>[][] SuggestedThreadsPerPrioPerCore;
private long[] ScheduledPrioritiesPerCore;
private long[] SuggestedPrioritiesPerCore;
public KSchedulingData()
{
SuggestedThreadsPerPrioPerCore = new LinkedList<KThread>[KScheduler.PrioritiesCount][];
ScheduledThreadsPerPrioPerCore = new LinkedList<KThread>[KScheduler.PrioritiesCount][];
for (int Prio = 0; Prio < KScheduler.PrioritiesCount; Prio++)
{
SuggestedThreadsPerPrioPerCore[Prio] = new LinkedList<KThread>[KScheduler.CpuCoresCount];
ScheduledThreadsPerPrioPerCore[Prio] = new LinkedList<KThread>[KScheduler.CpuCoresCount];
for (int Core = 0; Core < KScheduler.CpuCoresCount; Core++)
{
SuggestedThreadsPerPrioPerCore[Prio][Core] = new LinkedList<KThread>();
ScheduledThreadsPerPrioPerCore[Prio][Core] = new LinkedList<KThread>();
}
}
ScheduledPrioritiesPerCore = new long[KScheduler.CpuCoresCount];
SuggestedPrioritiesPerCore = new long[KScheduler.CpuCoresCount];
}
public IEnumerable<KThread> SuggestedThreads(int Core)
{
return Iterate(SuggestedThreadsPerPrioPerCore, SuggestedPrioritiesPerCore, Core);
}
public IEnumerable<KThread> ScheduledThreads(int Core)
{
return Iterate(ScheduledThreadsPerPrioPerCore, ScheduledPrioritiesPerCore, Core);
}
private IEnumerable<KThread> Iterate(LinkedList<KThread>[][] ListPerPrioPerCore, long[] Prios, int Core)
{
long PrioMask = Prios[Core];
int Prio = CountTrailingZeros(PrioMask);
PrioMask &= ~(1L << Prio);
while (Prio < KScheduler.PrioritiesCount)
{
LinkedList<KThread> List = ListPerPrioPerCore[Prio][Core];
LinkedListNode<KThread> Node = List.First;
while (Node != null)
{
yield return Node.Value;
Node = Node.Next;
}
Prio = CountTrailingZeros(PrioMask);
PrioMask &= ~(1L << Prio);
}
}
private int CountTrailingZeros(long Value)
{
int Count = 0;
while (((Value >> Count) & 0xf) == 0 && Count < 64)
{
Count += 4;
}
while (((Value >> Count) & 1) == 0 && Count < 64)
{
Count++;
}
return Count;
}
public void TransferToCore(int Prio, int DstCore, KThread Thread)
{
bool Schedulable = Thread.DynamicPriority < KScheduler.PrioritiesCount;
int SrcCore = Thread.CurrentCore;
Thread.CurrentCore = DstCore;
if (SrcCore == DstCore || !Schedulable)
{
return;
}
if (SrcCore >= 0)
{
Unschedule(Prio, SrcCore, Thread);
}
if (DstCore >= 0)
{
Unsuggest(Prio, DstCore, Thread);
Schedule(Prio, DstCore, Thread);
}
if (SrcCore >= 0)
{
Suggest(Prio, SrcCore, Thread);
}
}
public void Suggest(int Prio, int Core, KThread Thread)
{
if (Prio >= KScheduler.PrioritiesCount)
{
return;
}
Thread.SiblingsPerCore[Core] = SuggestedQueue(Prio, Core).AddFirst(Thread);
SuggestedPrioritiesPerCore[Core] |= 1L << Prio;
}
public void Unsuggest(int Prio, int Core, KThread Thread)
{
if (Prio >= KScheduler.PrioritiesCount)
{
return;
}
LinkedList<KThread> Queue = SuggestedQueue(Prio, Core);
Queue.Remove(Thread.SiblingsPerCore[Core]);
if (Queue.First == null)
{
SuggestedPrioritiesPerCore[Core] &= ~(1L << Prio);
}
}
public void Schedule(int Prio, int Core, KThread Thread)
{
if (Prio >= KScheduler.PrioritiesCount)
{
return;
}
Thread.SiblingsPerCore[Core] = ScheduledQueue(Prio, Core).AddLast(Thread);
ScheduledPrioritiesPerCore[Core] |= 1L << Prio;
}
public void SchedulePrepend(int Prio, int Core, KThread Thread)
{
if (Prio >= KScheduler.PrioritiesCount)
{
return;
}
Thread.SiblingsPerCore[Core] = ScheduledQueue(Prio, Core).AddFirst(Thread);
ScheduledPrioritiesPerCore[Core] |= 1L << Prio;
}
public void Reschedule(int Prio, int Core, KThread Thread)
{
LinkedList<KThread> Queue = ScheduledQueue(Prio, Core);
Queue.Remove(Thread.SiblingsPerCore[Core]);
Thread.SiblingsPerCore[Core] = Queue.AddLast(Thread);
}
public void Unschedule(int Prio, int Core, KThread Thread)
{
if (Prio >= KScheduler.PrioritiesCount)
{
return;
}
LinkedList<KThread> Queue = ScheduledQueue(Prio, Core);
Queue.Remove(Thread.SiblingsPerCore[Core]);
if (Queue.First == null)
{
ScheduledPrioritiesPerCore[Core] &= ~(1L << Prio);
}
}
private LinkedList<KThread> SuggestedQueue(int Prio, int Core)
{
return SuggestedThreadsPerPrioPerCore[Prio][Core];
}
private LinkedList<KThread> ScheduledQueue(int Prio, int Core)
{
return ScheduledThreadsPerPrioPerCore[Prio][Core];
}
}
}