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AutoDeleteCache.cs
Force copy when auto-deleting a texture with dependencies ( #2687 )
2021-09-29 02:11:05 +02:00
FormatInfo.cs
FormatTable.cs
Add another Depth32F texture format ( #2304 )
2021-05-22 01:15:08 +02:00
ITextureDescriptor.cs
shader cache: Fix invalid virtual address clean up ( #1717 )
2020-11-17 22:20:17 +01:00
Pool.cs
Replace CacheResourceWrite with more general "precise" write ( #2684 )
2021-09-29 02:27:03 +02:00
ReductionFilter.cs
Sampler.cs
Move texture anisotropy check to SetInfo ( #2843 )
2021-12-08 18:09:36 -03:00
SamplerDescriptor.cs
Use a descriptor cache for faster pool invalidation. ( #1977 )
2021-01-29 14:19:06 +11:00
SamplerMinFilter.cs
SamplerMipFilter.cs
SamplerPool.cs
Limit Custom Anisotropic Filtering to mipmapped textures with many levels ( #2832 )
2021-11-13 16:04:21 -03:00
Texture.cs
Move texture anisotropy check to SetInfo ( #2843 )
2021-12-08 18:09:36 -03:00
TextureBindingInfo.cs
Simplify logic for bindless texture handling ( #1667 )
2020-11-09 19:35:04 -03:00
TextureBindingsManager.cs
Limit Custom Anisotropic Filtering to mipmapped textures with many levels ( #2832 )
2021-11-13 16:04:21 -03:00
TextureCache.cs
Replace CacheResourceWrite with more general "precise" write ( #2684 )
2021-09-29 02:27:03 +02:00
TextureCompatibility.cs
Compare aligned size for largest mip level when considering sampler resize ( #2306 )
2021-05-24 17:35:26 +10:00
TextureComponent.cs
TextureDependency.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" ( #2001 )
2021-03-02 19:30:54 -03:00
TextureDescriptor.cs
Improve Buffer Textures and flush Image Stores ( #2088 )
2021-03-08 18:43:39 -03:00
TextureDescriptorType.cs
TextureGroup.cs
Force copy when auto-deleting a texture with dependencies ( #2687 )
2021-09-29 02:11:05 +02:00
TextureGroupHandle.cs
Force copy when auto-deleting a texture with dependencies ( #2687 )
2021-09-29 02:11:05 +02:00
TextureInfo.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" ( #2001 )
2021-03-02 19:30:54 -03:00
TextureManager.cs
Implement DrawTexture functionality ( #2747 )
2021-11-10 15:37:49 -03:00
TextureMatchQuality.cs
Prefer truly perfect texture matches over fomat aliased ones ( #1754 )
2020-11-27 19:46:23 +01:00
TextureMsaaMode.cs
TexturePool.cs
Replace CacheResourceWrite with more general "precise" write ( #2684 )
2021-09-29 02:27:03 +02:00
TexturePoolCache.cs
Initial support for separate GPU address spaces ( #2394 )
2021-06-29 19:32:02 +02:00
TextureScaleMode.cs
Use "Undesired" scale mode for certain textures rather than blacklisting ( #2537 )
2021-08-11 22:44:51 +02:00
TextureSearchFlags.cs
TextureTarget.cs
Fix TXQ for 3D textures. ( #2613 )
2021-09-02 00:17:43 -03:00
TextureViewCompatibility.cs