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Ryujinx/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs
Mary 57d3296ba4
infra: Migrate to .NET 6 (#2829)
* infra: Migrate to .NET 6

* Rollback version naming change

* Workaround .NET 6 ZipArchive API issues

* ci: Switch to VS 2022 for AppVeyor

CI is now ready for .NET 6

* Suppress WebClient warning in DoUpdateWithMultipleThreads

* Attempt to workaround System.Drawing.Common changes on 6.0.0

* Change keyboard rendering from System.Drawing to ImageSharp

* Make the software keyboard renderer multithreaded

* Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load

* Add fallback fonts to the keyboard renderer

* Fix warnings

* Address caian's comment

* Clean up linux workaround as it's uneeded now

* Update readme

Co-authored-by: Caian Benedicto <caianbene@gmail.com>
2021-11-28 21:24:17 +01:00

617 lines
20 KiB
C#

using ICSharpCode.SharpZipLib.Zip;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.Graphics.Gpu.Shader.Cache
{
/// <summary>
/// Represent a cache collection handling one shader cache.
/// </summary>
class CacheCollection : IDisposable
{
/// <summary>
/// Possible operation to do on the <see cref="_fileWriterWorkerQueue"/>.
/// </summary>
private enum CacheFileOperation
{
/// <summary>
/// Save a new entry in the temp cache.
/// </summary>
SaveTempEntry,
/// <summary>
/// Save the hash manifest.
/// </summary>
SaveManifest,
/// <summary>
/// Remove entries from the hash manifest and save it.
/// </summary>
RemoveManifestEntries,
/// <summary>
/// Remove entries from the hash manifest and save it, and also deletes the temporary file.
/// </summary>
RemoveManifestEntryAndTempFile,
/// <summary>
/// Flush temporary cache to archive.
/// </summary>
FlushToArchive,
/// <summary>
/// Signal when hitting this point. This is useful to know if all previous operations were performed.
/// </summary>
Synchronize
}
/// <summary>
/// Represent an operation to perform on the <see cref="_fileWriterWorkerQueue"/>.
/// </summary>
private class CacheFileOperationTask
{
/// <summary>
/// The type of operation to perform.
/// </summary>
public CacheFileOperation Type;
/// <summary>
/// The data associated to this operation or null.
/// </summary>
public object Data;
}
/// <summary>
/// Data associated to the <see cref="CacheFileOperation.SaveTempEntry"/> operation.
/// </summary>
private class CacheFileSaveEntryTaskData
{
/// <summary>
/// The key of the entry to cache.
/// </summary>
public Hash128 Key;
/// <summary>
/// The value of the entry to cache.
/// </summary>
public byte[] Value;
}
/// <summary>
/// The directory of the shader cache.
/// </summary>
private readonly string _cacheDirectory;
/// <summary>
/// The version of the cache.
/// </summary>
private readonly ulong _version;
/// <summary>
/// The hash type of the cache.
/// </summary>
private readonly CacheHashType _hashType;
/// <summary>
/// The graphics API of the cache.
/// </summary>
private readonly CacheGraphicsApi _graphicsApi;
/// <summary>
/// The table of all the hash registered in the cache.
/// </summary>
private HashSet<Hash128> _hashTable;
/// <summary>
/// The queue of operations to be performed by the file writer worker.
/// </summary>
private AsyncWorkQueue<CacheFileOperationTask> _fileWriterWorkerQueue;
/// <summary>
/// Main storage of the cache collection.
/// </summary>
private ZipFile _cacheArchive;
/// <summary>
/// Indicates if the cache collection supports modification.
/// </summary>
public bool IsReadOnly { get; }
/// <summary>
/// Immutable copy of the hash table.
/// </summary>
public ReadOnlySpan<Hash128> HashTable => _hashTable.ToArray();
/// <summary>
/// Get the temp path to the cache data directory.
/// </summary>
/// <returns>The temp path to the cache data directory</returns>
private string GetCacheTempDataPath() => CacheHelper.GetCacheTempDataPath(_cacheDirectory);
/// <summary>
/// The path to the cache archive file.
/// </summary>
/// <returns>The path to the cache archive file</returns>
private string GetArchivePath() => CacheHelper.GetArchivePath(_cacheDirectory);
/// <summary>
/// The path to the cache manifest file.
/// </summary>
/// <returns>The path to the cache manifest file</returns>
private string GetManifestPath() => CacheHelper.GetManifestPath(_cacheDirectory);
/// <summary>
/// Create a new temp path to the given cached file via its hash.
/// </summary>
/// <param name="key">The hash of the cached data</param>
/// <returns>New path to the given cached file</returns>
private string GenCacheTempFilePath(Hash128 key) => CacheHelper.GenCacheTempFilePath(_cacheDirectory, key);
/// <summary>
/// Create a new cache collection.
/// </summary>
/// <param name="baseCacheDirectory">The directory of the shader cache</param>
/// <param name="hashType">The hash type of the shader cache</param>
/// <param name="graphicsApi">The graphics api of the shader cache</param>
/// <param name="shaderProvider">The shader provider name of the shader cache</param>
/// <param name="cacheName">The name of the cache</param>
/// <param name="version">The version of the cache</param>
public CacheCollection(string baseCacheDirectory, CacheHashType hashType, CacheGraphicsApi graphicsApi, string shaderProvider, string cacheName, ulong version)
{
if (hashType != CacheHashType.XxHash128)
{
throw new NotImplementedException($"{hashType}");
}
_cacheDirectory = CacheHelper.GenerateCachePath(baseCacheDirectory, graphicsApi, shaderProvider, cacheName);
_graphicsApi = graphicsApi;
_hashType = hashType;
_version = version;
_hashTable = new HashSet<Hash128>();
IsReadOnly = CacheHelper.IsArchiveReadOnly(GetArchivePath());
Load();
_fileWriterWorkerQueue = new AsyncWorkQueue<CacheFileOperationTask>(HandleCacheTask, $"CacheCollection.Worker.{cacheName}");
}
/// <summary>
/// Load the cache manifest file and recreate it if invalid.
/// </summary>
private void Load()
{
bool isValid = false;
if (Directory.Exists(_cacheDirectory))
{
string manifestPath = GetManifestPath();
if (File.Exists(manifestPath))
{
Memory<byte> rawManifest = File.ReadAllBytes(manifestPath);
if (MemoryMarshal.TryRead(rawManifest.Span, out CacheManifestHeader manifestHeader))
{
Memory<byte> hashTableRaw = rawManifest.Slice(Unsafe.SizeOf<CacheManifestHeader>());
isValid = manifestHeader.IsValid(_graphicsApi, _hashType, hashTableRaw.Span) && _version == manifestHeader.Version;
if (isValid)
{
ReadOnlySpan<Hash128> hashTable = MemoryMarshal.Cast<byte, Hash128>(hashTableRaw.Span);
foreach (Hash128 hash in hashTable)
{
_hashTable.Add(hash);
}
}
}
}
}
if (!isValid)
{
Logger.Warning?.Print(LogClass.Gpu, $"Shader collection \"{_cacheDirectory}\" got invalidated, cache will need to be rebuilt.");
if (Directory.Exists(_cacheDirectory))
{
Directory.Delete(_cacheDirectory, true);
}
Directory.CreateDirectory(_cacheDirectory);
SaveManifest();
}
FlushToArchive();
}
/// <summary>
/// Queue a task to remove entries from the hash manifest.
/// </summary>
/// <param name="entries">Entries to remove from the manifest</param>
public void RemoveManifestEntriesAsync(HashSet<Hash128> entries)
{
if (IsReadOnly)
{
Logger.Warning?.Print(LogClass.Gpu, "Trying to remove manifest entries on a read-only cache, ignoring.");
return;
}
_fileWriterWorkerQueue.Add(new CacheFileOperationTask
{
Type = CacheFileOperation.RemoveManifestEntries,
Data = entries
});
}
/// <summary>
/// Remove given entries from the manifest.
/// </summary>
/// <param name="entries">Entries to remove from the manifest</param>
private void RemoveManifestEntries(HashSet<Hash128> entries)
{
lock (_hashTable)
{
foreach (Hash128 entry in entries)
{
_hashTable.Remove(entry);
}
SaveManifest();
}
}
/// <summary>
/// Remove given entry from the manifest and delete the temporary file.
/// </summary>
/// <param name="entry">Entry to remove from the manifest</param>
private void RemoveManifestEntryAndTempFile(Hash128 entry)
{
lock (_hashTable)
{
_hashTable.Remove(entry);
SaveManifest();
}
File.Delete(GenCacheTempFilePath(entry));
}
/// <summary>
/// Queue a task to flush temporary files to the archive on the worker.
/// </summary>
public void FlushToArchiveAsync()
{
_fileWriterWorkerQueue.Add(new CacheFileOperationTask
{
Type = CacheFileOperation.FlushToArchive
});
}
/// <summary>
/// Wait for all tasks before this given point to be done.
/// </summary>
public void Synchronize()
{
using (ManualResetEvent evnt = new ManualResetEvent(false))
{
_fileWriterWorkerQueue.Add(new CacheFileOperationTask
{
Type = CacheFileOperation.Synchronize,
Data = evnt
});
evnt.WaitOne();
}
}
/// <summary>
/// Flush temporary files to the archive.
/// </summary>
/// <remarks>This dispose <see cref="_cacheArchive"/> if not null and reinstantiate it.</remarks>
private void FlushToArchive()
{
EnsureArchiveUpToDate();
// Open the zip in readonly to avoid anyone modifying/corrupting it during normal operations.
_cacheArchive = new ZipFile(File.OpenRead(GetArchivePath()));
}
/// <summary>
/// Save temporary files not in archive.
/// </summary>
/// <remarks>This dispose <see cref="_cacheArchive"/> if not null.</remarks>
public void EnsureArchiveUpToDate()
{
// First close previous opened instance if found.
if (_cacheArchive != null)
{
_cacheArchive.Close();
}
string archivePath = GetArchivePath();
if (IsReadOnly)
{
Logger.Warning?.Print(LogClass.Gpu, $"Cache collection archive in read-only, archiving task skipped.");
return;
}
if (CacheHelper.IsArchiveReadOnly(archivePath))
{
Logger.Warning?.Print(LogClass.Gpu, $"Cache collection archive in use, archiving task skipped.");
return;
}
if (!File.Exists(archivePath))
{
using (ZipFile newZip = ZipFile.Create(archivePath))
{
// Workaround for SharpZipLib issue #395
newZip.BeginUpdate();
newZip.CommitUpdate();
}
}
// Open the zip in read/write.
_cacheArchive = new ZipFile(File.Open(archivePath, FileMode.Open, FileAccess.ReadWrite, FileShare.None));
Logger.Info?.Print(LogClass.Gpu, $"Updating cache collection archive {archivePath}...");
// Update the content of the zip.
lock (_hashTable)
{
CacheHelper.EnsureArchiveUpToDate(_cacheDirectory, _cacheArchive, _hashTable);
// Close the instance to force a flush.
_cacheArchive.Close();
_cacheArchive = null;
string cacheTempDataPath = GetCacheTempDataPath();
// Create the cache data path if missing.
if (!Directory.Exists(cacheTempDataPath))
{
Directory.CreateDirectory(cacheTempDataPath);
}
}
Logger.Info?.Print(LogClass.Gpu, $"Updated cache collection archive {archivePath}.");
}
/// <summary>
/// Save the manifest file.
/// </summary>
private void SaveManifest()
{
byte[] data;
lock (_hashTable)
{
data = CacheHelper.ComputeManifest(_version, _graphicsApi, _hashType, _hashTable);
}
File.WriteAllBytes(GetManifestPath(), data);
}
/// <summary>
/// Get a cached file with the given hash.
/// </summary>
/// <param name="keyHash">The given hash</param>
/// <returns>The cached file if present or null</returns>
public byte[] GetValueRaw(ref Hash128 keyHash)
{
return GetValueRawFromArchive(ref keyHash) ?? GetValueRawFromFile(ref keyHash);
}
/// <summary>
/// Get a cached file with the given hash that is present in the archive.
/// </summary>
/// <param name="keyHash">The given hash</param>
/// <returns>The cached file if present or null</returns>
private byte[] GetValueRawFromArchive(ref Hash128 keyHash)
{
bool found;
lock (_hashTable)
{
found = _hashTable.Contains(keyHash);
}
if (found)
{
return CacheHelper.ReadFromArchive(_cacheArchive, keyHash);
}
return null;
}
/// <summary>
/// Get a cached file with the given hash that is not present in the archive.
/// </summary>
/// <param name="keyHash">The given hash</param>
/// <returns>The cached file if present or null</returns>
private byte[] GetValueRawFromFile(ref Hash128 keyHash)
{
bool found;
lock (_hashTable)
{
found = _hashTable.Contains(keyHash);
}
if (found)
{
return CacheHelper.ReadFromFile(GetCacheTempDataPath(), keyHash);
}
return null;
}
private void HandleCacheTask(CacheFileOperationTask task)
{
switch (task.Type)
{
case CacheFileOperation.SaveTempEntry:
SaveTempEntry((CacheFileSaveEntryTaskData)task.Data);
break;
case CacheFileOperation.SaveManifest:
SaveManifest();
break;
case CacheFileOperation.RemoveManifestEntries:
RemoveManifestEntries((HashSet<Hash128>)task.Data);
break;
case CacheFileOperation.RemoveManifestEntryAndTempFile:
RemoveManifestEntryAndTempFile((Hash128)task.Data);
break;
case CacheFileOperation.FlushToArchive:
FlushToArchive();
break;
case CacheFileOperation.Synchronize:
((ManualResetEvent)task.Data).Set();
break;
default:
throw new NotImplementedException($"{task.Type}");
}
}
/// <summary>
/// Save a new entry in the temp cache.
/// </summary>
/// <param name="entry">The entry to save in the temp cache</param>
private void SaveTempEntry(CacheFileSaveEntryTaskData entry)
{
string tempPath = GenCacheTempFilePath(entry.Key);
File.WriteAllBytes(tempPath, entry.Value);
}
/// <summary>
/// Add a new value in the cache with a given hash.
/// </summary>
/// <param name="keyHash">The hash to use for the value in the cache</param>
/// <param name="value">The value to cache</param>
public void AddValue(ref Hash128 keyHash, byte[] value)
{
if (IsReadOnly)
{
Logger.Warning?.Print(LogClass.Gpu, $"Trying to add {keyHash} on a read-only cache, ignoring.");
return;
}
Debug.Assert(value != null);
bool isAlreadyPresent;
lock (_hashTable)
{
isAlreadyPresent = !_hashTable.Add(keyHash);
}
if (isAlreadyPresent)
{
// NOTE: Used for debug
File.WriteAllBytes(GenCacheTempFilePath(new Hash128()), value);
throw new InvalidOperationException($"Cache collision found on {GenCacheTempFilePath(keyHash)}");
}
// Queue file change operations
_fileWriterWorkerQueue.Add(new CacheFileOperationTask
{
Type = CacheFileOperation.SaveTempEntry,
Data = new CacheFileSaveEntryTaskData
{
Key = keyHash,
Value = value
}
});
// Save the manifest changes
_fileWriterWorkerQueue.Add(new CacheFileOperationTask
{
Type = CacheFileOperation.SaveManifest,
});
}
/// <summary>
/// Replace a value at the given hash in the cache.
/// </summary>
/// <param name="keyHash">The hash to use for the value in the cache</param>
/// <param name="value">The value to cache</param>
public void ReplaceValue(ref Hash128 keyHash, byte[] value)
{
if (IsReadOnly)
{
Logger.Warning?.Print(LogClass.Gpu, $"Trying to replace {keyHash} on a read-only cache, ignoring.");
return;
}
Debug.Assert(value != null);
// Only queue file change operations
_fileWriterWorkerQueue.Add(new CacheFileOperationTask
{
Type = CacheFileOperation.SaveTempEntry,
Data = new CacheFileSaveEntryTaskData
{
Key = keyHash,
Value = value
}
});
}
/// <summary>
/// Removes a value at the given hash from the cache.
/// </summary>
/// <param name="keyHash">The hash of the value in the cache</param>
public void RemoveValue(ref Hash128 keyHash)
{
if (IsReadOnly)
{
Logger.Warning?.Print(LogClass.Gpu, $"Trying to remove {keyHash} on a read-only cache, ignoring.");
return;
}
// Only queue file change operations
_fileWriterWorkerQueue.Add(new CacheFileOperationTask
{
Type = CacheFileOperation.RemoveManifestEntryAndTempFile,
Data = keyHash
});
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
// Make sure all operations on _fileWriterWorkerQueue are done.
Synchronize();
_fileWriterWorkerQueue.Dispose();
EnsureArchiveUpToDate();
}
}
}
}