1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-11-14 08:06:41 +00:00
Ryujinx/Ryujinx.Graphics.Gpu/Shader
gdkchan 5fdc46ac7f
Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3781)
* Vulkan: Fix vertex position Z conversion with geometry shader passthrough

* Shader cache version bump
2022-10-21 04:48:21 +00:00
..
DiskCache Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3781) 2022-10-21 04:48:21 +00:00
HashTable Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
CachedShaderProgram.cs Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
CachedShaderStage.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ComputeShaderCacheHashTable.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
GpuAccessor.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
GpuAccessorBase.cs Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644) 2022-09-10 13:20:23 +00:00
GpuAccessorState.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
GpuChannelComputeState.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
GpuChannelGraphicsState.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
GpuChannelPoolState.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ResourceCounts.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderAddresses.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderCache.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ShaderCacheHashTable.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
ShaderCacheState.cs Fix inconsistencies in progress reporting (#2129) 2021-03-22 19:40:07 +01:00
ShaderCodeAccessor.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderDumper.cs Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
ShaderDumpPaths.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
ShaderSpecializationList.cs Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
ShaderSpecializationState.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
TransformFeedbackDescriptor.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00