mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 19:26:41 +00:00
6b23a2c125
* Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit
104 lines
No EOL
2.9 KiB
C#
104 lines
No EOL
2.9 KiB
C#
using Ryujinx.Graphics.Shader.StructuredIr;
|
|
using System;
|
|
using System.Globalization;
|
|
|
|
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|
{
|
|
static class NumberFormatter
|
|
{
|
|
private const int MaxDecimal = 256;
|
|
|
|
public static bool TryFormat(int value, VariableType dstType, out string formatted)
|
|
{
|
|
if (dstType == VariableType.F32)
|
|
{
|
|
return TryFormatFloat(BitConverter.Int32BitsToSingle(value), out formatted);
|
|
}
|
|
else if (dstType == VariableType.S32)
|
|
{
|
|
formatted = FormatInt(value);
|
|
}
|
|
else if (dstType == VariableType.U32)
|
|
{
|
|
formatted = FormatUint((uint)value);
|
|
}
|
|
else if (dstType == VariableType.Bool)
|
|
{
|
|
formatted = value != 0 ? "true" : "false";
|
|
}
|
|
else
|
|
{
|
|
throw new ArgumentException($"Invalid variable type \"{dstType}\".");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public static string FormatFloat(float value)
|
|
{
|
|
if (!TryFormatFloat(value, out string formatted))
|
|
{
|
|
throw new ArgumentException("Failed to convert float value to string.");
|
|
}
|
|
|
|
return formatted;
|
|
}
|
|
|
|
public static bool TryFormatFloat(float value, out string formatted)
|
|
{
|
|
if (float.IsNaN(value) || float.IsInfinity(value))
|
|
{
|
|
formatted = null;
|
|
|
|
return false;
|
|
}
|
|
|
|
formatted = value.ToString("G9", CultureInfo.InvariantCulture);
|
|
|
|
if (!(formatted.Contains('.') ||
|
|
formatted.Contains('e') ||
|
|
formatted.Contains('E')))
|
|
{
|
|
formatted += ".0";
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public static string FormatInt(int value, VariableType dstType)
|
|
{
|
|
if (dstType == VariableType.S32)
|
|
{
|
|
return FormatInt(value);
|
|
}
|
|
else if (dstType == VariableType.U32)
|
|
{
|
|
return FormatUint((uint)value);
|
|
}
|
|
else
|
|
{
|
|
throw new ArgumentException($"Invalid variable type \"{dstType}\".");
|
|
}
|
|
}
|
|
|
|
public static string FormatInt(int value)
|
|
{
|
|
if (value <= MaxDecimal && value >= -MaxDecimal)
|
|
{
|
|
return value.ToString(CultureInfo.InvariantCulture);
|
|
}
|
|
|
|
return "0x" + value.ToString("X", CultureInfo.InvariantCulture);
|
|
}
|
|
|
|
public static string FormatUint(uint value)
|
|
{
|
|
if (value <= MaxDecimal && value >= 0)
|
|
{
|
|
return value.ToString(CultureInfo.InvariantCulture) + "u";
|
|
}
|
|
|
|
return "0x" + value.ToString("X", CultureInfo.InvariantCulture) + "u";
|
|
}
|
|
}
|
|
} |