..
Engine
Fix buffer to 3D texture copy ( #1354 )
2020-07-04 01:37:36 +02:00
Image
Add Profiled Persistent Translation Cache. ( #769 )
2020-06-16 20:28:02 +02:00
Memory
Support inline index buffer data ( #1351 )
2020-07-04 00:41:27 +02:00
Shader
Fix wrong face culling once and for all ( #1277 )
2020-05-28 09:03:07 +10:00
State
Support inline index buffer data ( #1351 )
2020-07-04 00:41:27 +02:00
Synchronization
Call syncpoint expiration callback outside of the lock ( #1349 )
2020-07-04 00:22:06 +02:00
ClassId.cs
Implement GPU syncpoints ( #980 )
2020-04-19 11:25:57 +10:00
Constants.cs
Spanify Graphics Abstraction Layer ( #1226 )
2020-05-23 11:46:09 +02:00
DmaPusher.cs
Refactor shader GPU state and memory access ( #1203 )
2020-05-06 11:02:28 +10:00
GpuContext.cs
Implement a new physical memory manager and replace DeviceMemory ( #856 )
2020-05-04 08:54:50 +10:00
GraphicsConfig.cs
Make max anisotropy configurable ( #1043 )
2020-03-31 08:38:52 +11:00
MacroInterpreter.cs
Fix MME shadow RAM implementation ( #1051 )
2020-04-25 23:56:56 +10:00
MethodParams.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
NvGpuFifo.cs
Fix compilation warnings and use new LibHac APIs for executable loading ( #1350 )
2020-07-04 01:58:01 +02:00
Ryujinx.Graphics.Gpu.csproj
Upgrade projects to C#8 ( #1193 )
2020-05-04 12:14:48 +10:00
ShadowRamControl.cs
Implement MME shadow RAM ( #987 )
2020-03-13 12:30:26 +11:00
Window.cs
Implement GPU syncpoints ( #980 )
2020-04-19 11:25:57 +10:00