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b46b63e06a
* Add support for alpha to coverage dithering * Shader cache version bump * Fix wrong alpha register * Ensure support buffer is cleared * New shader specialization based approach |
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.. | ||
Helper | ||
Image | ||
Queries | ||
BackgroundContextWorker.cs | ||
Buffer.cs | ||
Constants.cs | ||
Debugger.cs | ||
DrawTextureEmulation.cs | ||
EnumConversion.cs | ||
FormatInfo.cs | ||
FormatTable.cs | ||
Framebuffer.cs | ||
Handle.cs | ||
HwCapabilities.cs | ||
IOpenGLContext.cs | ||
PersistentBuffers.cs | ||
Pipeline.cs | ||
Program.cs | ||
Renderer.cs | ||
ResourcePool.cs | ||
Ryujinx.Graphics.OpenGL.csproj | ||
Sync.cs | ||
VertexArray.cs | ||
VertexBuffer.cs | ||
Window.cs |