mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 07:26:40 +00:00
a7109c767b
* Rewrite shader decoding stage * Fix P2R constant buffer encoding * Fix PSET/PSETP * PR feedback * Log unimplemented shader instructions * Implement NOP * Remove using * PR feedback
176 lines
No EOL
5.1 KiB
C#
176 lines
No EOL
5.1 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Translation
|
|
{
|
|
class ControlFlowGraph
|
|
{
|
|
public BasicBlock[] Blocks { get; }
|
|
public BasicBlock[] PostOrderBlocks { get; }
|
|
public int[] PostOrderMap { get; }
|
|
|
|
public ControlFlowGraph(BasicBlock[] blocks)
|
|
{
|
|
Blocks = blocks;
|
|
|
|
HashSet<BasicBlock> visited = new HashSet<BasicBlock>();
|
|
|
|
Stack<BasicBlock> blockStack = new Stack<BasicBlock>();
|
|
|
|
List<BasicBlock> postOrderBlocks = new List<BasicBlock>(blocks.Length);
|
|
|
|
PostOrderMap = new int[blocks.Length];
|
|
|
|
visited.Add(blocks[0]);
|
|
|
|
blockStack.Push(blocks[0]);
|
|
|
|
while (blockStack.TryPop(out BasicBlock block))
|
|
{
|
|
if (block.Next != null && visited.Add(block.Next))
|
|
{
|
|
blockStack.Push(block);
|
|
blockStack.Push(block.Next);
|
|
}
|
|
else if (block.Branch != null && visited.Add(block.Branch))
|
|
{
|
|
blockStack.Push(block);
|
|
blockStack.Push(block.Branch);
|
|
}
|
|
else
|
|
{
|
|
PostOrderMap[block.Index] = postOrderBlocks.Count;
|
|
|
|
postOrderBlocks.Add(block);
|
|
}
|
|
}
|
|
|
|
PostOrderBlocks = postOrderBlocks.ToArray();
|
|
}
|
|
|
|
public static ControlFlowGraph Create(Operation[] operations)
|
|
{
|
|
Dictionary<Operand, BasicBlock> labels = new Dictionary<Operand, BasicBlock>();
|
|
|
|
List<BasicBlock> blocks = new List<BasicBlock>();
|
|
|
|
BasicBlock currentBlock = null;
|
|
|
|
void NextBlock(BasicBlock nextBlock)
|
|
{
|
|
if (currentBlock != null && !EndsWithUnconditionalInst(currentBlock.GetLastOp()))
|
|
{
|
|
currentBlock.Next = nextBlock;
|
|
}
|
|
|
|
currentBlock = nextBlock;
|
|
}
|
|
|
|
void NewNextBlock()
|
|
{
|
|
BasicBlock block = new BasicBlock(blocks.Count);
|
|
|
|
blocks.Add(block);
|
|
|
|
NextBlock(block);
|
|
}
|
|
|
|
bool needsNewBlock = true;
|
|
|
|
for (int index = 0; index < operations.Length; index++)
|
|
{
|
|
Operation operation = operations[index];
|
|
|
|
if (operation.Inst == Instruction.MarkLabel)
|
|
{
|
|
Operand label = operation.Dest;
|
|
|
|
if (labels.TryGetValue(label, out BasicBlock nextBlock))
|
|
{
|
|
nextBlock.Index = blocks.Count;
|
|
|
|
blocks.Add(nextBlock);
|
|
|
|
NextBlock(nextBlock);
|
|
}
|
|
else
|
|
{
|
|
NewNextBlock();
|
|
|
|
labels.Add(label, currentBlock);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (needsNewBlock)
|
|
{
|
|
NewNextBlock();
|
|
}
|
|
|
|
currentBlock.Operations.AddLast(operation);
|
|
}
|
|
|
|
needsNewBlock = operation.Inst == Instruction.Branch ||
|
|
operation.Inst == Instruction.BranchIfTrue ||
|
|
operation.Inst == Instruction.BranchIfFalse;
|
|
|
|
if (needsNewBlock)
|
|
{
|
|
Operand label = operation.Dest;
|
|
|
|
if (!labels.TryGetValue(label, out BasicBlock branchBlock))
|
|
{
|
|
branchBlock = new BasicBlock();
|
|
|
|
labels.Add(label, branchBlock);
|
|
}
|
|
|
|
currentBlock.Branch = branchBlock;
|
|
}
|
|
}
|
|
|
|
// Remove unreachable blocks.
|
|
bool hasUnreachable;
|
|
|
|
do
|
|
{
|
|
hasUnreachable = false;
|
|
|
|
for (int blkIndex = 1; blkIndex < blocks.Count; blkIndex++)
|
|
{
|
|
BasicBlock block = blocks[blkIndex];
|
|
|
|
if (block.Predecessors.Count == 0)
|
|
{
|
|
block.Next = null;
|
|
block.Branch = null;
|
|
blocks.RemoveAt(blkIndex--);
|
|
hasUnreachable = true;
|
|
}
|
|
else
|
|
{
|
|
block.Index = blkIndex;
|
|
}
|
|
}
|
|
} while (hasUnreachable);
|
|
|
|
return new ControlFlowGraph(blocks.ToArray());
|
|
}
|
|
|
|
private static bool EndsWithUnconditionalInst(INode node)
|
|
{
|
|
if (node is Operation operation)
|
|
{
|
|
switch (operation.Inst)
|
|
{
|
|
case Instruction.Branch:
|
|
case Instruction.Discard:
|
|
case Instruction.Return:
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
} |