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Ryujinx/Ryujinx.Core/OsHle
2018-04-25 23:12:26 -03:00
..
Exceptions
Handles Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 2018-04-25 23:12:26 -03:00
Ipc Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 2018-04-25 23:12:26 -03:00
Kernel Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 2018-04-25 23:12:26 -03:00
Services Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 2018-04-25 23:12:26 -03:00
Utilities
AppletStateMgr.cs [HLE/Kernel] Somewhat improved sync primitives 2018-04-18 23:52:36 -03:00
ErrorCode.cs
ErrorModule.cs
GlobalStateTable.cs Support different framebuffer offsets (fixes #59) 2018-03-20 12:18:25 -03:00
Homebrew.cs Improvements to audout (#58) 2018-03-15 21:06:24 -03:00
Horizon.cs [HLE/Audio] Use correct audio device names 2018-04-24 17:14:26 -03:00
IdDictionary.cs Support different framebuffer offsets (fixes #59) 2018-03-20 12:18:25 -03:00
MemoryRegions.cs Bump the maximum number of threads 2018-04-06 10:53:18 -03:00
MemoryType.cs
Process.cs Improved logging (#103) 2018-04-24 15:57:39 -03:00
ServiceCtx.cs [WIP] Add support for events (#60) 2018-03-19 15:58:46 -03:00
SystemStateMgr.cs [HLE/Audio] Use correct audio device names 2018-04-24 17:14:26 -03:00