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Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodeAttribute.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

18 lines
No EOL
617 B
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeAttribute : OpCodeAluReg
{
public int AttributeOffset { get; }
public int Count { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAttribute(emitter, address, opCode);
public OpCodeAttribute(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
AttributeOffset = opCode.Extract(20, 10);
Count = opCode.Extract(47, 2) + 1;
}
}
}