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Ryujinx/ARMeilleure/CodeGen/Linking/RelocInfo.cs
FICTURE7 a9343c9364
Refactor PtcInfo (#2625)
* Refactor `PtcInfo`

This change reduces the coupling of `PtcInfo` by moving relocation
tracking to the backend. `RelocEntry`s remains as `RelocEntry`s through
out the pipeline until it actually needs to be written to the PTC
streams. Keeping this representation makes inspecting and manipulating
relocations after compilations less painful. This is something I needed
to do to patch relocations to 0 to diff dumps.

Contributes to #1125.

* Turn `Symbol` & `RelocInfo` into readonly structs

* Add documentation to `CompiledFunction`

* Remove `Compiler.Compile<T>`

Remove `Compiler.Compile<T>` and replace it by `Map<T>` of the
`CompiledFunction` returned.
2021-09-14 01:23:37 +02:00

32 lines
1,017 B
C#

using System;
namespace ARMeilleure.CodeGen.Linking
{
/// <summary>
/// Represents relocation information about a <see cref="CompiledFunction"/>.
/// </summary>
readonly struct RelocInfo
{
/// <summary>
/// Gets an empty <see cref="RelocInfo"/>.
/// </summary>
public static RelocInfo Empty { get; } = new RelocInfo(null);
private readonly RelocEntry[] _entries;
/// <summary>
/// Gets the set of <see cref="RelocEntry"/>.
/// </summary>
public ReadOnlySpan<RelocEntry> Entries => _entries ?? Array.Empty<RelocEntry>();
/// <summary>
/// Initializes a new instance of the <see cref="RelocInfo"/> struct with the specified set of
/// <see cref="RelocEntry"/>.
/// </summary>
/// <param name="entries">Set of <see cref="RelocInfo"/> to use</param>
public RelocInfo(RelocEntry[] entries)
{
_entries = entries ?? Array.Empty<RelocEntry>();
}
}
}