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Ryujinx/Ryujinx.Graphics/Gal/OpenGL
ReinUsesLisp ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics

* Graphics: Move Gal/Texture to Texture

* Remove Engines/ directory and namespace

* Use tables for image formats

* Abstract OpCode decoding

* Simplify image table

* Do not leak Read* symbols in TextureReader

* Fixups

* Rename IGalFrameBuffer -> IGalRenderTarget

* Remove MaxBpp hardcoded value

* Change yet again texture data and add G8R8 flipping

* Rename GalFrameBufferFormat to GalSurfaceFormat

* Unident EnsureSetup in ImageHandler

* Add IsCompressed

* Address some feedback
2018-09-08 14:51:50 -03:00
..
DeleteValueCallback.cs
ImageHandler.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
OGLCachedResource.cs
OGLConstBuffer.cs
OGLEnumConverter.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
OGLExtension.cs Use mirrored texture wraps when available (#361) 2018-08-25 16:39:08 -03:00
OGLPipeline.cs Implement vertex instancing (#381) 2018-08-25 01:16:58 -03:00
OGLRasterizer.cs
OGLRenderer.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
OGLRenderTarget.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
OGLShader.cs Implement vertex instancing (#381) 2018-08-25 01:16:58 -03:00
OGLShaderProgram.cs
OGLStreamBuffer.cs
OGLTexture.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00