1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-11-14 05:36:40 +00:00
Ryujinx/ARMeilleure/Instructions/InstEmitSimdLogical.cs
gdkchan a731ab3a2a Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project

* Refactoring around the old IRAdapter, now renamed to PreAllocator

* Optimize the LowestBitSet method

* Add CLZ support and fix CLS implementation

* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks

* Implement the ByteSwap IR instruction, and some refactoring on the assembler

* Implement the DivideUI IR instruction and fix 64-bits IDIV

* Correct constant operand type on CSINC

* Move division instructions implementation to InstEmitDiv

* Fix destination type for the ConditionalSelect IR instruction

* Implement UMULH and SMULH, with new IR instructions

* Fix some issues with shift instructions

* Fix constant types for BFM instructions

* Fix up new tests using the new V128 struct

* Update tests

* Move DIV tests to a separate file

* Add support for calls, and some instructions that depends on them

* Start adding support for SIMD & FP types, along with some of the related ARM instructions

* Fix some typos and the divide instruction with FP operands

* Fix wrong method call on Clz_V

* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes

* Implement SIMD logical instructions and more misc. fixes

* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations

* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes

* Implement SIMD shift instruction and fix Dup_V

* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table

* Fix check with tolerance on tester

* Implement FP & SIMD comparison instructions, and some fixes

* Update FCVT (Scalar) encoding on the table to support the Half-float variants

* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes

* Use old memory access methods, made a start on SIMD memory insts support, some fixes

* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes

* Fix arguments count with struct return values, other fixes

* More instructions

* Misc. fixes and integrate LDj3SNuD fixes

* Update tests

* Add a faster linear scan allocator, unwinding support on windows, and other changes

* Update Ryujinx.HLE

* Update Ryujinx.Graphics

* Fix V128 return pointer passing, RCX is clobbered

* Update Ryujinx.Tests

* Update ITimeZoneService

* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks

* Use generic GetFunctionPointerForDelegate method and other tweaks

* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics

* Remove some unused code on the assembler

* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler

* Add hardware capability detection

* Fix regression on Sha1h and revert Fcm** changes

* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator

* Fix silly mistake introduced on last commit on CpuId

* Generate inline stack probes when the stack allocation is too large

* Initial support for the System-V ABI

* Support multiple destination operands

* Fix SSE2 VectorInsert8 path, and other fixes

* Change placement of XMM callee save and restore code to match other compilers

* Rename Dest to Destination and Inst to Instruction

* Fix a regression related to calls and the V128 type

* Add an extra space on comments to match code style

* Some refactoring

* Fix vector insert FP32 SSE2 path

* Port over the ARM32 instructions

* Avoid memory protection races on JIT Cache

* Another fix on VectorInsert FP32 (thanks to LDj3SNuD

* Float operands don't need to use the same register when VEX is supported

* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks

* Some nits, small improvements on the pre allocator

* CpuThreadState is gone

* Allow changing CPU emulators with a config entry

* Add runtime identifiers on the ARMeilleure project

* Allow switching between CPUs through a config entry (pt. 2)

* Change win10-x64 to win-x64 on projects

* Update the Ryujinx project to use ARMeilleure

* Ensure that the selected register is valid on the hybrid allocator

* Allow exiting on returns to 0 (should fix test regression)

* Remove register assignments for most used variables on the hybrid allocator

* Do not use fixed registers as spill temp

* Add missing namespace and remove unneeded using

* Address PR feedback

* Fix types, etc

* Enable AssumeStrictAbiCompliance by default

* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 21:56:22 +03:00

456 lines
15 KiB
C#

using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using static ARMeilleure.Instructions.InstEmitHelper;
using static ARMeilleure.Instructions.InstEmitSimdHelper;
using static ARMeilleure.IntermediateRepresentation.OperandHelper;
namespace ARMeilleure.Instructions
{
static partial class InstEmit
{
public static void And_V(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
{
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm);
Operand res = context.AddIntrinsic(Intrinsic.X86Pand, n, m);
if (op.RegisterSize == RegisterSize.Simd64)
{
res = context.VectorZeroUpper64(res);
}
context.Copy(GetVec(op.Rd), res);
}
else
{
EmitVectorBinaryOpZx(context, (op1, op2) => context.BitwiseAnd(op1, op2));
}
}
public static void Bic_V(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
{
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm);
Operand res = context.AddIntrinsic(Intrinsic.X86Pandn, m, n);
if (op.RegisterSize == RegisterSize.Simd64)
{
res = context.VectorZeroUpper64(res);
}
context.Copy(GetVec(op.Rd), res);
}
else
{
EmitVectorBinaryOpZx(context, (op1, op2) =>
{
return context.BitwiseAnd(op1, context.BitwiseNot(op2));
});
}
}
public static void Bic_Vi(ArmEmitterContext context)
{
EmitVectorImmBinaryOp(context, (op1, op2) =>
{
return context.BitwiseAnd(op1, context.BitwiseNot(op2));
});
}
public static void Bif_V(ArmEmitterContext context)
{
EmitBifBit(context, notRm: true);
}
public static void Bit_V(ArmEmitterContext context)
{
EmitBifBit(context, notRm: false);
}
private static void EmitBifBit(ArmEmitterContext context, bool notRm)
{
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
if (Optimizations.UseSse2)
{
Operand d = GetVec(op.Rd);
Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm);
Operand res = context.AddIntrinsic(Intrinsic.X86Pxor, n, d);
if (notRm)
{
res = context.AddIntrinsic(Intrinsic.X86Pandn, m, res);
}
else
{
res = context.AddIntrinsic(Intrinsic.X86Pand, m, res);
}
res = context.AddIntrinsic(Intrinsic.X86Pxor, d, res);
if (op.RegisterSize == RegisterSize.Simd64)
{
res = context.VectorZeroUpper64(res);
}
context.Copy(GetVec(op.Rd), res);
}
else
{
Operand res = context.VectorZero();
int elems = op.RegisterSize == RegisterSize.Simd128 ? 2 : 1;
for (int index = 0; index < elems; index++)
{
Operand d = EmitVectorExtractZx(context, op.Rd, index, 3);
Operand n = EmitVectorExtractZx(context, op.Rn, index, 3);
Operand m = EmitVectorExtractZx(context, op.Rm, index, 3);
if (notRm)
{
m = context.BitwiseNot(m);
}
Operand e = context.BitwiseExclusiveOr(d, n);
e = context.BitwiseAnd(e, m);
e = context.BitwiseExclusiveOr(e, d);
res = EmitVectorInsert(context, res, e, index, 3);
}
context.Copy(GetVec(op.Rd), res);
}
}
public static void Bsl_V(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
{
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
Operand d = GetVec(op.Rd);
Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm);
Operand res = context.AddIntrinsic(Intrinsic.X86Pxor, n, m);
res = context.AddIntrinsic(Intrinsic.X86Pand, res, d);
res = context.AddIntrinsic(Intrinsic.X86Pxor, res, m);
if (op.RegisterSize == RegisterSize.Simd64)
{
res = context.VectorZeroUpper64(res);
}
context.Copy(GetVec(op.Rd), res);
}
else
{
EmitVectorTernaryOpZx(context, (op1, op2, op3) =>
{
return context.BitwiseExclusiveOr(
context.BitwiseAnd(op1,
context.BitwiseExclusiveOr(op2, op3)), op3);
});
}
}
public static void Eor_V(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
{
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm);
Operand res = context.AddIntrinsic(Intrinsic.X86Pxor, n, m);
if (op.RegisterSize == RegisterSize.Simd64)
{
res = context.VectorZeroUpper64(res);
}
context.Copy(GetVec(op.Rd), res);
}
else
{
EmitVectorBinaryOpZx(context, (op1, op2) => context.BitwiseExclusiveOr(op1, op2));
}
}
public static void Not_V(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
{
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
Operand n = GetVec(op.Rn);
Operand mask = X86GetAllElements(context, -1L);
Operand res = context.AddIntrinsic(Intrinsic.X86Pandn, n, mask);
if (op.RegisterSize == RegisterSize.Simd64)
{
res = context.VectorZeroUpper64(res);
}
context.Copy(GetVec(op.Rd), res);
}
else
{
EmitVectorUnaryOpZx(context, (op1) => context.BitwiseNot(op1));
}
}
public static void Orn_V(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
{
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm);
Operand mask = X86GetAllElements(context, -1L);
Operand res = context.AddIntrinsic(Intrinsic.X86Pandn, m, mask);
res = context.AddIntrinsic(Intrinsic.X86Por, res, n);
if (op.RegisterSize == RegisterSize.Simd64)
{
res = context.VectorZeroUpper64(res);
}
context.Copy(GetVec(op.Rd), res);
}
else
{
EmitVectorBinaryOpZx(context, (op1, op2) =>
{
return context.BitwiseOr(op1, context.BitwiseNot(op2));
});
}
}
public static void Orr_V(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
{
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm);
Operand res = context.AddIntrinsic(Intrinsic.X86Por, n, m);
if (op.RegisterSize == RegisterSize.Simd64)
{
res = context.VectorZeroUpper64(res);
}
context.Copy(GetVec(op.Rd), res);
}
else
{
EmitVectorBinaryOpZx(context, (op1, op2) => context.BitwiseOr(op1, op2));
}
}
public static void Orr_Vi(ArmEmitterContext context)
{
EmitVectorImmBinaryOp(context, (op1, op2) => context.BitwiseOr(op1, op2));
}
public static void Rbit_V(ArmEmitterContext context)
{
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
Operand res = context.VectorZero();
int elems = op.RegisterSize == RegisterSize.Simd128 ? 16 : 8;
for (int index = 0; index < elems; index++)
{
Operand ne = EmitVectorExtractZx(context, op.Rn, index, 0);
ne = context.ConvertI64ToI32(ne);
Operand de = context.Call(new _U32_U32(SoftFallback.ReverseBits8), ne);
de = context.ZeroExtend32(OperandType.I64, de);
res = EmitVectorInsert(context, res, de, index, 0);
}
context.Copy(GetVec(op.Rd), res);
}
public static void Rev16_V(ArmEmitterContext context)
{
if (Optimizations.UseSsse3)
{
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
Operand n = GetVec(op.Rn);
const long maskE0 = 06L << 56 | 07L << 48 | 04L << 40 | 05L << 32 | 02L << 24 | 03L << 16 | 00L << 8 | 01L << 0;
const long maskE1 = 14L << 56 | 15L << 48 | 12L << 40 | 13L << 32 | 10L << 24 | 11L << 16 | 08L << 8 | 09L << 0;
Operand mask = X86GetScalar(context, maskE0);
mask = EmitVectorInsert(context, mask, Const(maskE1), 1, 3);
Operand res = context.AddIntrinsic(Intrinsic.X86Pshufb, n, mask);
if (op.RegisterSize == RegisterSize.Simd64)
{
res = context.VectorZeroUpper64(res);
}
context.Copy(GetVec(op.Rd), res);
}
else
{
EmitRev_V(context, containerSize: 1);
}
}
public static void Rev32_V(ArmEmitterContext context)
{
if (Optimizations.UseSsse3)
{
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
Operand n = GetVec(op.Rn);
Operand mask;
if (op.Size == 0)
{
const long maskE0 = 04L << 56 | 05L << 48 | 06L << 40 | 07L << 32 | 00L << 24 | 01L << 16 | 02L << 8 | 03L << 0;
const long maskE1 = 12L << 56 | 13L << 48 | 14L << 40 | 15L << 32 | 08L << 24 | 09L << 16 | 10L << 8 | 11L << 0;
mask = X86GetScalar(context, maskE0);
mask = EmitVectorInsert(context, mask, Const(maskE1), 1, 3);
}
else /* if (op.Size == 1) */
{
const long maskE0 = 05L << 56 | 04L << 48 | 07L << 40 | 06L << 32 | 01L << 24 | 00L << 16 | 03L << 8 | 02L << 0;
const long maskE1 = 13L << 56 | 12L << 48 | 15L << 40 | 14L << 32 | 09L << 24 | 08L << 16 | 11L << 8 | 10L << 0;
mask = X86GetScalar(context, maskE0);
mask = EmitVectorInsert(context, mask, Const(maskE1), 1, 3);
}
Operand res = context.AddIntrinsic(Intrinsic.X86Pshufb, n, mask);
if (op.RegisterSize == RegisterSize.Simd64)
{
res = context.VectorZeroUpper64(res);
}
context.Copy(GetVec(op.Rd), res);
}
else
{
EmitRev_V(context, containerSize: 2);
}
}
public static void Rev64_V(ArmEmitterContext context)
{
if (Optimizations.UseSsse3)
{
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
Operand n = GetVec(op.Rn);
Operand mask;
if (op.Size == 0)
{
const long maskE0 = 00L << 56 | 01L << 48 | 02L << 40 | 03L << 32 | 04L << 24 | 05L << 16 | 06L << 8 | 07L << 0;
const long maskE1 = 08L << 56 | 09L << 48 | 10L << 40 | 11L << 32 | 12L << 24 | 13L << 16 | 14L << 8 | 15L << 0;
mask = X86GetScalar(context, maskE0);
mask = EmitVectorInsert(context, mask, Const(maskE1), 1, 3);
}
else if (op.Size == 1)
{
const long maskE0 = 01L << 56 | 00L << 48 | 03L << 40 | 02L << 32 | 05L << 24 | 04L << 16 | 07L << 8 | 06L << 0;
const long maskE1 = 09L << 56 | 08L << 48 | 11L << 40 | 10L << 32 | 13L << 24 | 12L << 16 | 15L << 8 | 14L << 0;
mask = X86GetScalar(context, maskE0);
mask = EmitVectorInsert(context, mask, Const(maskE1), 1, 3);
}
else /* if (op.Size == 2) */
{
const long maskE0 = 03L << 56 | 02L << 48 | 01L << 40 | 00L << 32 | 07L << 24 | 06L << 16 | 05L << 8 | 04L << 0;
const long maskE1 = 11L << 56 | 10L << 48 | 09L << 40 | 08L << 32 | 15L << 24 | 14L << 16 | 13L << 8 | 12L << 0;
mask = X86GetScalar(context, maskE0);
mask = EmitVectorInsert(context, mask, Const(maskE1), 1, 3);
}
Operand res = context.AddIntrinsic(Intrinsic.X86Pshufb, n, mask);
if (op.RegisterSize == RegisterSize.Simd64)
{
res = context.VectorZeroUpper64(res);
}
context.Copy(GetVec(op.Rd), res);
}
else
{
EmitRev_V(context, containerSize: 3);
}
}
private static void EmitRev_V(ArmEmitterContext context, int containerSize)
{
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
Operand res = context.VectorZero();
int elems = op.GetBytesCount() >> op.Size;
int containerMask = (1 << (containerSize - op.Size)) - 1;
for (int index = 0; index < elems; index++)
{
int revIndex = index ^ containerMask;
Operand ne = EmitVectorExtractZx(context, op.Rn, revIndex, op.Size);
res = EmitVectorInsert(context, res, ne, index, op.Size);
}
context.Copy(GetVec(op.Rd), res);
}
}
}