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Ryujinx/Ryujinx.HLE/HOS/Services/Time/IStaticService.cs
gdkchan 521751795a
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00

74 lines
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2.2 KiB
C#

using Ryujinx.HLE.HOS.Ipc;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Time
{
class IStaticService : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
private static readonly DateTime StartupDate = DateTime.UtcNow;
public IStaticService()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, GetStandardUserSystemClock },
{ 1, GetStandardNetworkSystemClock },
{ 2, GetStandardSteadyClock },
{ 3, GetTimeZoneService },
{ 4, GetStandardLocalSystemClock },
{ 300, CalculateMonotonicSystemClockBaseTimePoint }
};
}
public long GetStandardUserSystemClock(ServiceCtx Context)
{
MakeObject(Context, new ISystemClock(SystemClockType.User));
return 0;
}
public long GetStandardNetworkSystemClock(ServiceCtx Context)
{
MakeObject(Context, new ISystemClock(SystemClockType.Network));
return 0;
}
public long GetStandardSteadyClock(ServiceCtx Context)
{
MakeObject(Context, new ISteadyClock());
return 0;
}
public long GetTimeZoneService(ServiceCtx Context)
{
MakeObject(Context, new ITimeZoneService());
return 0;
}
public long GetStandardLocalSystemClock(ServiceCtx Context)
{
MakeObject(Context, new ISystemClock(SystemClockType.Local));
return 0;
}
public long CalculateMonotonicSystemClockBaseTimePoint(ServiceCtx Context)
{
long TimeOffset = (long)(DateTime.UtcNow - StartupDate).TotalSeconds;
long SystemClockContextEpoch = Context.RequestData.ReadInt64();
Context.ResponseData.Write(TimeOffset + SystemClockContextEpoch);
return 0;
}
}
}