mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 00:26:38 +00:00
0c1ea1212a
* Add initial implementation of the Tamper Machine * Implement Atmosphere opcodes 0, 4 and 9 * Add missing TamperCompilationException class * Implement Atmosphere conditional and loop opcodes 1, 2 and 3 * Inplement input conditional opcode 8 * Add register store opcode A * Implement extended pause/resume opcodes FF0 and FF1 * Implement extended log opcode FFF * Implement extended register conditional opcode C0 * Refactor TamperProgram to an interface * Moved Atmosphere classes to a separate subdirectory * Fix OpProcCtrl class not setting process * Implement extended register save/restore opcodes C1, C2 and C3 * Refactor code emitters to separate classes * Supress memory access errors from the Tamper Machine * Add debug information to tamper register and memory writes * Add block stack check to Atmosphere Cheat compiler * Add handheld input support to Tamper Machine * Fix code styling * Fix build id and cheat case mismatch * Fix invalid immediate size selection * Print build ids of the title * Prevent Tamper Machine from change code regions * Remove Atmosphere namespace * Remove empty cheats from the list * Prevent code modification without disabling the tampering * Fix missing addressing mode in LoadRegisterWithMemory * Fix wrong addressing in RegisterConditional * Add name to the tamper machine thread * Fix code styling
75 lines
2.3 KiB
C#
75 lines
2.3 KiB
C#
using Ryujinx.HLE.HOS.Tamper.Operations;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace Ryujinx.HLE.HOS.Tamper
|
|
{
|
|
class CompilationContext
|
|
{
|
|
public OperationBlock CurrentBlock => BlockStack.Peek();
|
|
public List<IOperation> CurrentOperations => CurrentBlock.Operations;
|
|
|
|
public ITamperedProcess Process { get; }
|
|
public Parameter<long> PressedKeys { get; }
|
|
public Stack<OperationBlock> BlockStack { get; }
|
|
public Dictionary<byte, Register> Registers { get; }
|
|
public Dictionary<byte, Register> SavedRegisters { get; }
|
|
public Dictionary<byte, Register> StaticRegisters { get; }
|
|
public ulong ExeAddress { get; }
|
|
public ulong HeapAddress { get; }
|
|
|
|
public CompilationContext(ulong exeAddress, ulong heapAddress, ITamperedProcess process)
|
|
{
|
|
Process = process;
|
|
PressedKeys = new Parameter<long>(0);
|
|
BlockStack = new Stack<OperationBlock>();
|
|
Registers = new Dictionary<byte, Register>();
|
|
SavedRegisters = new Dictionary<byte, Register>();
|
|
StaticRegisters = new Dictionary<byte, Register>();
|
|
ExeAddress = exeAddress;
|
|
HeapAddress = heapAddress;
|
|
}
|
|
|
|
public Register GetRegister(byte index)
|
|
{
|
|
if (Registers.TryGetValue(index, out Register register))
|
|
{
|
|
return register;
|
|
}
|
|
|
|
register = new Register($"R_{index:X2}");
|
|
Registers.Add(index, register);
|
|
|
|
return register;
|
|
}
|
|
|
|
public Register GetSavedRegister(byte index)
|
|
{
|
|
if (SavedRegisters.TryGetValue(index, out Register register))
|
|
{
|
|
return register;
|
|
}
|
|
|
|
register = new Register($"S_{index:X2}");
|
|
SavedRegisters.Add(index, register);
|
|
|
|
return register;
|
|
}
|
|
|
|
public Register GetStaticRegister(byte index)
|
|
{
|
|
if (SavedRegisters.TryGetValue(index, out Register register))
|
|
{
|
|
return register;
|
|
}
|
|
|
|
register = new Register($"T_{index:X2}");
|
|
SavedRegisters.Add(index, register);
|
|
|
|
return register;
|
|
}
|
|
}
|
|
}
|