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Ryujinx/Ryujinx.HLE/Loaders/Npdm/FsAccessHeader.cs

38 lines
1 KiB
C#

using Ryujinx.HLE.Exceptions;
using System;
using System.IO;
namespace Ryujinx.HLE.Loaders.Npdm
{
class FsAccessHeader
{
public int Version { get; private set; }
public ulong PermissionsBitmask { get; private set; }
public FsAccessHeader(Stream Stream, int Offset, int Size)
{
Stream.Seek(Offset, SeekOrigin.Begin);
BinaryReader Reader = new BinaryReader(Stream);
Version = Reader.ReadInt32();
PermissionsBitmask = Reader.ReadUInt64();
int DataSize = Reader.ReadInt32();
if (DataSize != 0x1c)
{
throw new InvalidNpdmException("FsAccessHeader is corrupted!");
}
int ContentOwnerIdSize = Reader.ReadInt32();
int DataAndContentOwnerIdSize = Reader.ReadInt32();
if (DataAndContentOwnerIdSize != 0x1c)
{
throw new NotImplementedException("ContentOwnerId section is not implemented!");
}
}
}
}