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53 lines
No EOL
1.3 KiB
C#
53 lines
No EOL
1.3 KiB
C#
using ChocolArm64.Memory;
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using Ryujinx.Graphics.Gal;
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namespace Ryujinx.Graphics.Gpu
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{
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public class NsGpu
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{
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public IGalRenderer Renderer { get; private set; }
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internal NsGpuMemoryMgr MemoryMgr { get; private set; }
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internal NsGpuPGraph PGraph { get; private set; }
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public NsGpu(IGalRenderer Renderer)
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{
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this.Renderer = Renderer;
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MemoryMgr = new NsGpuMemoryMgr();
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PGraph = new NsGpuPGraph(this);
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}
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public long GetCpuAddr(long Position)
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{
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return MemoryMgr.GetCpuAddr(Position);
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}
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public long MapMemory(long CpuAddr, long Size)
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{
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return MemoryMgr.Map(CpuAddr, Size);
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}
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public long MapMemory(long CpuAddr, long GpuAddr, long Size)
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{
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return MemoryMgr.Map(CpuAddr, GpuAddr, Size);
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}
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public void ProcessPushBuffer(NsGpuPBEntry[] PushBuffer, AMemory Memory)
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{
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PGraph.ProcessPushBuffer(PushBuffer, Memory);
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}
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public long ReserveMemory(long Size, long Align)
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{
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return MemoryMgr.Reserve(Size, Align);
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}
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public long ReserveMemory(long GpuAddr, long Size, long Align)
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{
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return MemoryMgr.Reserve(GpuAddr, Size, Align);
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}
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}
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} |