mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 09:56:40 +00:00
594246ea47
* add settings windows and children views * Expose hotkeys configuration on the UI * Remove double spacing from locale JSON * simplify button assigner * add cemuhook buttons and title to locale * move common button assigner to own class * cancel button assigner when window is closed * remove unused setting * address review. fix controller profile not loading default when switching devices * fix updater file name * Input cleanup (#37) * addressed review * add device type to controller device checks * change accessibility modifier of public classes to internal * Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update de_DE.json * Update de_DE.json * Update tr_TR.json Translated newly added lines * Update it_IT.json * fix rebase * update avalonia * fix wrong key used for button text * Align settings window elements * Tabs to spaces * Update brazilian portuguese translation * Minor improvement on brazilian portuguese translation * fix turkish translation * remove unused text * change view related classes to public * unsubscribe from deferred event if dialog is closed * Load the default language before loading any other when switching languages * Make controller settings more compact * increase default width of settings window, reduce profile buttons width Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
276 lines
7.9 KiB
C#
276 lines
7.9 KiB
C#
using Avalonia;
|
|
using Avalonia.Controls;
|
|
using Avalonia.Data;
|
|
using Avalonia.Media;
|
|
using Avalonia.OpenGL;
|
|
using Avalonia.Platform;
|
|
using Avalonia.Rendering.SceneGraph;
|
|
using Avalonia.Skia;
|
|
using Avalonia.Threading;
|
|
using OpenTK.Graphics.OpenGL;
|
|
using Ryujinx.Common.Configuration;
|
|
using SkiaSharp;
|
|
using SPB.Graphics;
|
|
using SPB.Graphics.OpenGL;
|
|
using SPB.Platform;
|
|
using SPB.Windowing;
|
|
using System;
|
|
|
|
namespace Ryujinx.Ava.Ui.Controls
|
|
{
|
|
internal class RendererControl : Control
|
|
{
|
|
private int _image;
|
|
|
|
static RendererControl()
|
|
{
|
|
AffectsRender<RendererControl>(ImageProperty);
|
|
}
|
|
|
|
public readonly static StyledProperty<int> ImageProperty =
|
|
AvaloniaProperty.Register<RendererControl, int>(nameof(Image), 0, inherits: true, defaultBindingMode: BindingMode.TwoWay);
|
|
|
|
protected int Image
|
|
{
|
|
get => _image;
|
|
set => SetAndRaise(ImageProperty, ref _image, value);
|
|
}
|
|
|
|
public event EventHandler<EventArgs> GlInitialized;
|
|
public event EventHandler<Size> SizeChanged;
|
|
|
|
protected Size RenderSize { get; private set; }
|
|
public bool IsStarted { get; private set; }
|
|
|
|
public int Major { get; }
|
|
public int Minor { get; }
|
|
public GraphicsDebugLevel DebugLevel { get; }
|
|
public OpenGLContextBase GameContext { get; set; }
|
|
|
|
public static OpenGLContextBase PrimaryContext => AvaloniaLocator.Current.GetService<IPlatformOpenGlInterface>().PrimaryContext.AsOpenGLContextBase();
|
|
|
|
private SwappableNativeWindowBase _gameBackgroundWindow;
|
|
|
|
private bool _isInitialized;
|
|
|
|
private IntPtr _fence;
|
|
|
|
private GlDrawOperation _glDrawOperation;
|
|
|
|
public RendererControl(int major, int minor, GraphicsDebugLevel graphicsDebugLevel)
|
|
{
|
|
Major = major;
|
|
Minor = minor;
|
|
DebugLevel = graphicsDebugLevel;
|
|
IObservable<Rect> resizeObservable = this.GetObservable(BoundsProperty);
|
|
|
|
resizeObservable.Subscribe(Resized);
|
|
|
|
Focusable = true;
|
|
}
|
|
|
|
private void Resized(Rect rect)
|
|
{
|
|
SizeChanged?.Invoke(this, rect.Size);
|
|
|
|
if (!rect.IsEmpty)
|
|
{
|
|
RenderSize = rect.Size * VisualRoot.RenderScaling;
|
|
|
|
_glDrawOperation?.Dispose();
|
|
_glDrawOperation = new GlDrawOperation(this);
|
|
}
|
|
}
|
|
|
|
public override void Render(DrawingContext context)
|
|
{
|
|
if (!_isInitialized)
|
|
{
|
|
CreateWindow();
|
|
|
|
OnGlInitialized();
|
|
_isInitialized = true;
|
|
}
|
|
|
|
if (GameContext == null || !IsStarted || Image == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (_glDrawOperation != null)
|
|
{
|
|
context.Custom(_glDrawOperation);
|
|
}
|
|
|
|
base.Render(context);
|
|
}
|
|
|
|
protected void OnGlInitialized()
|
|
{
|
|
GlInitialized?.Invoke(this, EventArgs.Empty);
|
|
}
|
|
|
|
public void QueueRender()
|
|
{
|
|
Program.RenderTimer.TickNow();
|
|
}
|
|
|
|
internal void Present(object image)
|
|
{
|
|
Dispatcher.UIThread.InvokeAsync(() =>
|
|
{
|
|
Image = (int)image;
|
|
}).Wait();
|
|
|
|
if (_fence != IntPtr.Zero)
|
|
{
|
|
GL.DeleteSync(_fence);
|
|
}
|
|
|
|
_fence = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None);
|
|
|
|
QueueRender();
|
|
|
|
_gameBackgroundWindow.SwapBuffers();
|
|
}
|
|
|
|
internal void Start()
|
|
{
|
|
IsStarted = true;
|
|
QueueRender();
|
|
}
|
|
|
|
internal void Stop()
|
|
{
|
|
IsStarted = false;
|
|
}
|
|
|
|
public void DestroyBackgroundContext()
|
|
{
|
|
_image = 0;
|
|
|
|
if (_fence != IntPtr.Zero)
|
|
{
|
|
_glDrawOperation.Dispose();
|
|
GL.DeleteSync(_fence);
|
|
}
|
|
|
|
GlDrawOperation.DeleteFramebuffer();
|
|
|
|
GameContext?.Dispose();
|
|
|
|
_gameBackgroundWindow?.Dispose();
|
|
}
|
|
|
|
internal void MakeCurrent()
|
|
{
|
|
GameContext.MakeCurrent(_gameBackgroundWindow);
|
|
}
|
|
|
|
internal void MakeCurrent(SwappableNativeWindowBase window)
|
|
{
|
|
GameContext.MakeCurrent(window);
|
|
}
|
|
|
|
protected void CreateWindow()
|
|
{
|
|
var flags = OpenGLContextFlags.Compat;
|
|
if (DebugLevel != GraphicsDebugLevel.None)
|
|
{
|
|
flags |= OpenGLContextFlags.Debug;
|
|
}
|
|
_gameBackgroundWindow = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100);
|
|
_gameBackgroundWindow.Hide();
|
|
|
|
GameContext = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, Major, Minor, flags, shareContext: PrimaryContext);
|
|
GameContext.Initialize(_gameBackgroundWindow);
|
|
}
|
|
|
|
private class GlDrawOperation : ICustomDrawOperation
|
|
{
|
|
private static int _framebuffer;
|
|
|
|
public Rect Bounds { get; }
|
|
|
|
private readonly RendererControl _control;
|
|
|
|
public GlDrawOperation(RendererControl control)
|
|
{
|
|
_control = control;
|
|
Bounds = _control.Bounds;
|
|
}
|
|
|
|
public void Dispose() { }
|
|
|
|
public static void DeleteFramebuffer()
|
|
{
|
|
if (_framebuffer == 0)
|
|
{
|
|
GL.DeleteFramebuffer(_framebuffer);
|
|
}
|
|
|
|
_framebuffer = 0;
|
|
}
|
|
|
|
public bool Equals(ICustomDrawOperation other)
|
|
{
|
|
return other is GlDrawOperation operation && Equals(this, operation) && operation.Bounds == Bounds;
|
|
}
|
|
|
|
public bool HitTest(Point p)
|
|
{
|
|
return Bounds.Contains(p);
|
|
}
|
|
|
|
private void CreateRenderTarget()
|
|
{
|
|
_framebuffer = GL.GenFramebuffer();
|
|
}
|
|
|
|
public void Render(IDrawingContextImpl context)
|
|
{
|
|
if (_control.Image == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (_framebuffer == 0)
|
|
{
|
|
CreateRenderTarget();
|
|
}
|
|
|
|
int currentFramebuffer = GL.GetInteger(GetPName.FramebufferBinding);
|
|
|
|
var image = _control.Image;
|
|
var fence = _control._fence;
|
|
|
|
GL.BindFramebuffer(FramebufferTarget.Framebuffer, _framebuffer);
|
|
GL.FramebufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, image, 0);
|
|
GL.BindFramebuffer(FramebufferTarget.Framebuffer, currentFramebuffer);
|
|
|
|
if (context is not ISkiaDrawingContextImpl skiaDrawingContextImpl)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var imageInfo = new SKImageInfo((int)_control.RenderSize.Width, (int)_control.RenderSize.Height, SKColorType.Rgba8888);
|
|
var glInfo = new GRGlFramebufferInfo((uint)_framebuffer, SKColorType.Rgba8888.ToGlSizedFormat());
|
|
|
|
GL.WaitSync(fence, WaitSyncFlags.None, ulong.MaxValue);
|
|
|
|
using var backendTexture = new GRBackendRenderTarget(imageInfo.Width, imageInfo.Height, 1, 0, glInfo);
|
|
using var surface = SKSurface.Create(skiaDrawingContextImpl.GrContext, backendTexture, GRSurfaceOrigin.BottomLeft, SKColorType.Rgba8888);
|
|
|
|
if (surface == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var rect = new Rect(new Point(), _control.RenderSize);
|
|
|
|
using var snapshot = surface.Snapshot();
|
|
skiaDrawingContextImpl.SkCanvas.DrawImage(snapshot, rect.ToSKRect(), _control.Bounds.ToSKRect(), new SKPaint());
|
|
}
|
|
}
|
|
}
|
|
}
|