mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 08:46:40 +00:00
f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
205 lines
7.7 KiB
C#
205 lines
7.7 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using Ryujinx.Audio.Renderer.Common;
|
|
using Ryujinx.Memory;
|
|
using System;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.InteropServices;
|
|
using static Ryujinx.Audio.Renderer.Dsp.State.AuxiliaryBufferHeader;
|
|
using CpuAddress = System.UInt64;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|
{
|
|
public class AuxiliaryBufferCommand : ICommand
|
|
{
|
|
public bool Enabled { get; set; }
|
|
|
|
public int NodeId { get; }
|
|
|
|
public CommandType CommandType => CommandType.AuxiliaryBuffer;
|
|
|
|
public ulong EstimatedProcessingTime { get; set; }
|
|
|
|
public uint InputBufferIndex { get; }
|
|
public uint OutputBufferIndex { get; }
|
|
|
|
public AuxiliaryBufferAddresses BufferInfo { get; }
|
|
|
|
public CpuAddress InputBuffer { get; }
|
|
public CpuAddress OutputBuffer { get; }
|
|
public uint CountMax { get; }
|
|
public uint UpdateCount { get; }
|
|
public uint WriteOffset { get; }
|
|
|
|
public bool IsEffectEnabled { get; }
|
|
|
|
public AuxiliaryBufferCommand(uint bufferOffset, byte inputBufferOffset, byte outputBufferOffset,
|
|
ref AuxiliaryBufferAddresses sendBufferInfo, bool isEnabled, uint countMax,
|
|
CpuAddress outputBuffer, CpuAddress inputBuffer, uint updateCount, uint writeOffset, int nodeId)
|
|
{
|
|
Enabled = true;
|
|
NodeId = nodeId;
|
|
InputBufferIndex = bufferOffset + inputBufferOffset;
|
|
OutputBufferIndex = bufferOffset + outputBufferOffset;
|
|
BufferInfo = sendBufferInfo;
|
|
InputBuffer = inputBuffer;
|
|
OutputBuffer = outputBuffer;
|
|
CountMax = countMax;
|
|
UpdateCount = updateCount;
|
|
WriteOffset = writeOffset;
|
|
IsEffectEnabled = isEnabled;
|
|
}
|
|
|
|
private uint Read(IVirtualMemoryManager memoryManager, ulong bufferAddress, uint countMax, Span<int> outBuffer, uint count, uint readOffset, uint updateCount)
|
|
{
|
|
if (countMax == 0 || bufferAddress == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
uint targetReadOffset = readOffset + AuxiliaryBufferInfo.GetReadOffset(memoryManager, BufferInfo.ReturnBufferInfo);
|
|
|
|
if (targetReadOffset > countMax)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
uint remaining = count;
|
|
|
|
uint outBufferOffset = 0;
|
|
|
|
while (remaining != 0)
|
|
{
|
|
uint countToWrite = Math.Min(countMax - targetReadOffset, remaining);
|
|
|
|
memoryManager.Read(bufferAddress + targetReadOffset * sizeof(int), MemoryMarshal.Cast<int, byte>(outBuffer.Slice((int)outBufferOffset, (int)countToWrite)));
|
|
|
|
targetReadOffset = (targetReadOffset + countToWrite) % countMax;
|
|
remaining -= countToWrite;
|
|
outBufferOffset += countToWrite;
|
|
}
|
|
|
|
if (updateCount != 0)
|
|
{
|
|
uint newReadOffset = (AuxiliaryBufferInfo.GetReadOffset(memoryManager, BufferInfo.ReturnBufferInfo) + updateCount) % countMax;
|
|
|
|
AuxiliaryBufferInfo.SetReadOffset(memoryManager, BufferInfo.ReturnBufferInfo, newReadOffset);
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
private uint Write(IVirtualMemoryManager memoryManager, ulong outBufferAddress, uint countMax, ReadOnlySpan<int> buffer, uint count, uint writeOffset, uint updateCount)
|
|
{
|
|
if (countMax == 0 || outBufferAddress == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
uint targetWriteOffset = writeOffset + AuxiliaryBufferInfo.GetWriteOffset(memoryManager, BufferInfo.SendBufferInfo);
|
|
|
|
if (targetWriteOffset > countMax)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
uint remaining = count;
|
|
|
|
uint inBufferOffset = 0;
|
|
|
|
while (remaining != 0)
|
|
{
|
|
uint countToWrite = Math.Min(countMax - targetWriteOffset, remaining);
|
|
|
|
memoryManager.Write(outBufferAddress + targetWriteOffset * sizeof(int), MemoryMarshal.Cast<int, byte>(buffer.Slice((int)inBufferOffset, (int)countToWrite)));
|
|
|
|
targetWriteOffset = (targetWriteOffset + countToWrite) % countMax;
|
|
remaining -= countToWrite;
|
|
inBufferOffset += countToWrite;
|
|
}
|
|
|
|
if (updateCount != 0)
|
|
{
|
|
uint newWriteOffset = (AuxiliaryBufferInfo.GetWriteOffset(memoryManager, BufferInfo.SendBufferInfo) + updateCount) % countMax;
|
|
|
|
AuxiliaryBufferInfo.SetWriteOffset(memoryManager, BufferInfo.SendBufferInfo, newWriteOffset);
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
public void Process(CommandList context)
|
|
{
|
|
Span<float> inputBuffer = context.GetBuffer((int)InputBufferIndex);
|
|
Span<float> outputBuffer = context.GetBuffer((int)OutputBufferIndex);
|
|
|
|
if (IsEffectEnabled)
|
|
{
|
|
Span<int> inputBufferInt = MemoryMarshal.Cast<float, int>(inputBuffer);
|
|
Span<int> outputBufferInt = MemoryMarshal.Cast<float, int>(outputBuffer);
|
|
|
|
// Convert input data to the target format for user (int)
|
|
DataSourceHelper.ToInt(inputBufferInt, inputBuffer, outputBuffer.Length);
|
|
|
|
// Send the input to the user
|
|
Write(context.MemoryManager, OutputBuffer, CountMax, inputBufferInt, context.SampleCount, WriteOffset, UpdateCount);
|
|
|
|
// Convert back to float just in case it's reused
|
|
DataSourceHelper.ToFloat(inputBuffer, inputBufferInt, inputBuffer.Length);
|
|
|
|
// Retrieve the input from user
|
|
uint readResult = Read(context.MemoryManager, InputBuffer, CountMax, outputBufferInt, context.SampleCount, WriteOffset, UpdateCount);
|
|
|
|
// Convert the outputBuffer back to the target format of the renderer (float)
|
|
DataSourceHelper.ToFloat(outputBuffer, outputBufferInt, outputBuffer.Length);
|
|
|
|
if (readResult != context.SampleCount)
|
|
{
|
|
outputBuffer.Slice((int)readResult, (int)context.SampleCount - (int)readResult).Fill(0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ZeroFill(context.MemoryManager, BufferInfo.SendBufferInfo, Unsafe.SizeOf<AuxiliaryBufferInfo>());
|
|
ZeroFill(context.MemoryManager, BufferInfo.ReturnBufferInfo, Unsafe.SizeOf<AuxiliaryBufferInfo>());
|
|
|
|
if (InputBufferIndex != OutputBufferIndex)
|
|
{
|
|
inputBuffer.CopyTo(outputBuffer);
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void ZeroFill(IVirtualMemoryManager memoryManager, ulong address, int size)
|
|
{
|
|
ulong endAddress = address + (ulong)size;
|
|
|
|
while (address + 7UL < endAddress)
|
|
{
|
|
memoryManager.Write(address, 0UL);
|
|
address += 8;
|
|
}
|
|
|
|
while (address < endAddress)
|
|
{
|
|
memoryManager.Write(address, (byte)0);
|
|
address++;
|
|
}
|
|
}
|
|
}
|
|
}
|