mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 05:16:39 +00:00
f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
73 lines
2.2 KiB
C#
73 lines
2.2 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using System.Diagnostics;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Server.Sink
|
|
{
|
|
/// <summary>
|
|
/// Sink context.
|
|
/// </summary>
|
|
public class SinkContext
|
|
{
|
|
/// <summary>
|
|
/// Storage for <see cref="BaseSink"/>.
|
|
/// </summary>
|
|
private BaseSink[] _sinks;
|
|
|
|
/// <summary>
|
|
/// The total sink count.
|
|
/// </summary>
|
|
private uint _sinkCount;
|
|
|
|
/// <summary>
|
|
/// Initialize the <see cref="SinkContext"/>.
|
|
/// </summary>
|
|
/// <param name="sinksCount">The total sink count.</param>
|
|
public void Initialize(uint sinksCount)
|
|
{
|
|
_sinkCount = sinksCount;
|
|
_sinks = new BaseSink[_sinkCount];
|
|
|
|
for (int i = 0; i < _sinkCount; i++)
|
|
{
|
|
_sinks[i] = new BaseSink();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the total sink count.
|
|
/// </summary>
|
|
/// <returns>The total sink count.</returns>
|
|
public uint GetCount()
|
|
{
|
|
return _sinkCount;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a reference to a <see cref="BaseSink"/> at the given <paramref name="id"/>.
|
|
/// </summary>
|
|
/// <param name="id">The index to use.</param>
|
|
/// <returns>A reference to a <see cref="BaseSink"/> at the given <paramref name="id"/>.</returns>
|
|
public ref BaseSink GetSink(int id)
|
|
{
|
|
Debug.Assert(id >= 0 && id < _sinkCount);
|
|
|
|
return ref _sinks[id];
|
|
}
|
|
}
|
|
}
|