1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-11-11 16:56:38 +00:00
Ryujinx/Ryujinx.HLE/HOS/Services/Pcv/Clkrst/ClkrstManager/IClkrstSession.cs
Ac_K 33dc4c9ce4
clkrst: Stub/Implement IClkrstManager and IClkrstSession calls (#2692)
This PR stubs and implements some clkrst call because they are used to overclock the Switch hardware and it's pointless in our case as we emulate the system.
Everything was done checked by RE.

Fixes #2686
2021-09-29 01:03:35 +02:00

62 lines
No EOL
2 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Pcv.Types;
using System.Linq;
namespace Ryujinx.HLE.HOS.Services.Pcv.Clkrst.ClkrstManager
{
class IClkrstSession : IpcService
{
private DeviceCode _deviceCode;
private uint _unknown;
private uint _clockRate;
private DeviceCode[] allowedDeviceCodeTable = new DeviceCode[]
{
DeviceCode.Cpu, DeviceCode.Gpu, DeviceCode.Disp1, DeviceCode.Disp2,
DeviceCode.Tsec, DeviceCode.Mselect, DeviceCode.Sor1, DeviceCode.Host1x,
DeviceCode.Vic, DeviceCode.Nvenc, DeviceCode.Nvjpg, DeviceCode.Nvdec,
DeviceCode.Ape, DeviceCode.AudioDsp, DeviceCode.Emc, DeviceCode.Dsi,
DeviceCode.SysBus, DeviceCode.XusbSs, DeviceCode.XusbHost, DeviceCode.XusbDevice,
DeviceCode.Gpuaux, DeviceCode.Pcie, DeviceCode.Apbdma, DeviceCode.Sdmmc1,
DeviceCode.Sdmmc2, DeviceCode.Sdmmc4
};
public IClkrstSession(DeviceCode deviceCode, uint unknown)
{
_deviceCode = deviceCode;
_unknown = unknown;
}
[CommandHipc(7)]
// SetClockRate(u32 hz)
public ResultCode SetClockRate(ServiceCtx context)
{
if (!allowedDeviceCodeTable.Contains(_deviceCode))
{
return ResultCode.InvalidArgument;
}
_clockRate = context.RequestData.ReadUInt32();
Logger.Stub?.PrintStub(LogClass.ServicePcv, new { _clockRate });
return ResultCode.Success;
}
[CommandHipc(8)]
// GetClockRate() -> u32 hz
public ResultCode GetClockRate(ServiceCtx context)
{
if (!allowedDeviceCodeTable.Contains(_deviceCode))
{
return ResultCode.InvalidArgument;
}
context.ResponseData.Write(_clockRate);
Logger.Stub?.PrintStub(LogClass.ServicePcv, new { _clockRate });
return ResultCode.Success;
}
}
}