..
CodeGen
Use index fragment shader output when dual source blend is enabled ( #4404 )
2023-04-05 05:25:19 +02:00
Decoders
Implement CSET and CSETP shader instructions ( #4318 )
2023-01-21 12:18:05 -03:00
Instructions
Implement CSET and CSETP shader instructions ( #4318 )
2023-01-21 12:18:05 -03:00
IntermediateRepresentation
Use vector outputs for texture operations ( #3939 )
2022-12-29 16:09:34 +01:00
StructuredIr
Use vector outputs for texture operations ( #3939 )
2022-12-29 16:09:34 +01:00
Translation
Move gl_Layer to vertex shader if geometry is not supported ( #4368 )
2023-02-25 10:39:51 +00:00
AlphaTestOp.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
AttributeType.cs
Use vector outputs for texture operations ( #3939 )
2022-12-29 16:09:34 +01:00
BufferDescriptor.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
BufferUsageFlags.cs
Constants.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved ( #3847 )
2022-11-17 18:47:41 +01:00
IGpuAccessor.cs
Use index fragment shader output when dual source blend is enabled ( #4404 )
2023-04-05 05:25:19 +02:00
InputTopology.cs
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling ( #3251 )
2022-04-08 12:42:39 +02:00
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj
infra: Migrate to .NET 7 ( #3795 )
2022-11-09 20:22:43 +01:00
SamplerType.cs
Use vector outputs for texture operations ( #3939 )
2022-12-29 16:09:34 +01:00
ShaderIdentification.cs
Move gl_Layer to vertex shader if geometry is not supported ( #4368 )
2023-02-25 10:39:51 +00:00
ShaderProgram.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
ShaderProgramInfo.cs
Move gl_Layer to vertex shader if geometry is not supported ( #4368 )
2023-02-25 10:39:51 +00:00
ShaderStage.cs
Add support for render scale to vertex stage. ( #2763 )
2022-01-08 14:48:48 -03:00
SupportBuffer.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
TessPatchType.cs
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
TessSpacing.cs
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
TextureDescriptor.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
TextureFormat.cs
Use vector outputs for texture operations ( #3939 )
2022-12-29 16:09:34 +01:00
TextureHandle.cs
Allow bindless textures with handles from unbound constant buffer ( #3706 )
2022-09-19 15:35:47 -03:00
TextureUsageFlags.cs
Add support for fragment shader interlock ( #2768 )
2021-10-28 19:53:12 -03:00