mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-18 11:36:41 +00:00
3249f8ff41
* Use source generated json serializers in order to improve code trimming * Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing * Use separate model for LogEventArgs serialization * Make dynamic object formatter static. Fix string builder pooling. * Do not inherit json version of LogEventArgs from EventArgs * Fix extra space in object formatting * Write log json directly to stream instead of using buffer writer * Rebase fixes * Rebase fixes * Rebase fixes * Enforce block-scoped namespaces in the solution. Convert style for existing code * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Rebase indent fix * Fix indent * Delete unnecessary json properties * Rebase fix * Remove overridden json property names as they are handled in the options * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Use default json options in github api calls * Indentation and spacing fixes * Fix json serialization * Fix missing JsonConverter for config enums * Add double \n\n after the whole string, not inside join --------- Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
15 lines
No EOL
445 B
C#
15 lines
No EOL
445 B
C#
using System.Collections.Generic;
|
|
using System.Text.Json.Serialization;
|
|
|
|
namespace Ryujinx.Ui.Common.Models.Amiibo
|
|
{
|
|
public class AmiiboApiGamesSwitch
|
|
{
|
|
[JsonPropertyName("amiiboUsage")]
|
|
public List<AmiiboApiUsage> AmiiboUsage { get; set; }
|
|
[JsonPropertyName("gameID")]
|
|
public List<string> GameId { get; set; }
|
|
[JsonPropertyName("gameName")]
|
|
public string GameName { get; set; }
|
|
}
|
|
} |