mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-10 22:16:46 +00:00
403e67d983
* audio: Rewrite SoundIo bindings This rewrite SoundIo bindings to be safer and not a pedantic autogenerated mess. * Address comments * Switch DllImport to LibraryImport * Address gdkchan's comment
107 lines
2.9 KiB
C#
107 lines
2.9 KiB
C#
using System;
|
|
using System.Reflection.Metadata;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.InteropServices;
|
|
using System.Threading;
|
|
using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;
|
|
|
|
namespace Ryujinx.Audio.Backends.SoundIo.Native
|
|
{
|
|
public class SoundIoContext : IDisposable
|
|
{
|
|
private IntPtr _context;
|
|
private Action<SoundIoError> _onBackendDisconnect;
|
|
private OnBackendDisconnectedDelegate _onBackendDisconnectNative;
|
|
|
|
public IntPtr Context => _context;
|
|
|
|
internal SoundIoContext(IntPtr context)
|
|
{
|
|
_context = context;
|
|
_onBackendDisconnect = null;
|
|
_onBackendDisconnectNative = null;
|
|
}
|
|
|
|
public SoundIoError Connect() => soundio_connect(_context);
|
|
public void Disconnect() => soundio_disconnect(_context);
|
|
|
|
public void FlushEvents() => soundio_flush_events(_context);
|
|
|
|
public int OutputDeviceCount => soundio_output_device_count(_context);
|
|
|
|
public int DefaultOutputDeviceIndex => soundio_default_output_device_index(_context);
|
|
|
|
public Action<SoundIoError> OnBackendDisconnect
|
|
{
|
|
get { return _onBackendDisconnect; }
|
|
set
|
|
{
|
|
_onBackendDisconnect = value;
|
|
|
|
if (_onBackendDisconnect == null)
|
|
{
|
|
_onBackendDisconnectNative = null;
|
|
}
|
|
else
|
|
{
|
|
_onBackendDisconnectNative = (ctx, err) => _onBackendDisconnect(err);
|
|
}
|
|
|
|
GetContext().OnBackendDisconnected = Marshal.GetFunctionPointerForDelegate(_onBackendDisconnectNative);
|
|
}
|
|
}
|
|
|
|
private ref SoundIoStruct GetContext()
|
|
{
|
|
unsafe
|
|
{
|
|
return ref Unsafe.AsRef<SoundIoStruct>((SoundIoStruct*)_context);
|
|
}
|
|
}
|
|
|
|
public SoundIoDeviceContext GetOutputDevice(int index)
|
|
{
|
|
IntPtr deviceContext = soundio_get_output_device(_context, index);
|
|
|
|
if (deviceContext == IntPtr.Zero)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
return new SoundIoDeviceContext(deviceContext);
|
|
}
|
|
|
|
public static SoundIoContext Create()
|
|
{
|
|
IntPtr context = soundio_create();
|
|
|
|
if (context == IntPtr.Zero)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
return new SoundIoContext(context);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
IntPtr currentContext = Interlocked.Exchange(ref _context, IntPtr.Zero);
|
|
|
|
if (currentContext != IntPtr.Zero)
|
|
{
|
|
soundio_destroy(currentContext);
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
~SoundIoContext()
|
|
{
|
|
Dispose(false);
|
|
}
|
|
}
|
|
}
|