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Ryujinx/Ryujinx.Graphics.Shader/Translation
gdkchan 408bd63b08
Transform shader LDC into constant buffer access if offset is constant (#3672)
* Transform shader LDC into constant buffer access if offset is constant

* Shader cache version bump
2022-09-07 20:25:22 -03:00
..
Optimizations Transform shader LDC into constant buffer access if offset is constant (#3672) 2022-09-07 20:25:22 -03:00
AggregateType.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
AttributeConsts.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
AttributeInfo.cs Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 2022-08-20 16:20:27 -03:00
ControlFlowGraph.cs
Dominance.cs
EmitterContext.cs Fix geometry shader passthrough fallback being used when feature is supported (#3525) 2022-08-02 08:44:30 +02:00
EmitterContextInsts.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
FeatureFlags.cs Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 2021-11-08 13:18:46 -03:00
FunctionMatch.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
GlobalMemory.cs
RegisterUsage.cs
Rewriter.cs Fix decoding of block after shader BRA.CC instructions without predicate (#3472) 2022-07-23 11:53:14 -03:00
ShaderConfig.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ShaderHeader.cs Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 2022-02-16 23:15:39 +01:00
Ssa.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
TargetApi.cs
TargetLanguage.cs
TranslationFlags.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
TranslationOptions.cs
Translator.cs Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
TranslatorContext.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
UInt128.cs Initialize indexed inputs used on next shader stage (#3198) 2022-03-14 20:02:50 -03:00