mirror of
https://github.com/Ryujinx/Ryujinx.git
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eeb2af9953
* Fix redundancies * Add back elses * `MainWindow` Refactor * Switch commands to `ReflectionBinding` Not required in Ava 11 * Update Ryujinx.Ava/AppHost.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/AppHost.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/AppHost.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/Views/Main/MainViewControls.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/AppHost.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/AppHost.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/AppHost.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/Views/Main/MainMenuBarView.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/Views/Main/MainViewControls.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Resolve issues * Remove Ava 11 Fix * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Fix whitespace + other suggestions * Move Vsync colours to `Styles.xaml` * Remove catch all * Use `switch` instead of `if` * Update locale keys * Use block-scoped namespaces * Fix improper Ava api usage then * Static PTC * Fix `GridItemSelectorSize` with `ShowNames` * Update for new About Window * Add back search fix Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
438 lines
No EOL
14 KiB
C#
438 lines
No EOL
14 KiB
C#
using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Input;
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using Avalonia.Threading;
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using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.Common;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.Input;
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using Ryujinx.Ava.UI.Applet;
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using Ryujinx.Ava.UI.Helpers;
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.Input.SDL2;
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using Ryujinx.Modules;
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using Ryujinx.Ui.App.Common;
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using Ryujinx.Ui.Common;
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using Ryujinx.Ui.Common.Configuration;
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using Ryujinx.Ui.Common.Helper;
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using System;
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using System.ComponentModel;
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using System.IO;
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using System.Threading.Tasks;
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using InputManager = Ryujinx.Input.HLE.InputManager;
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namespace Ryujinx.Ava.UI.Windows
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{
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public partial class MainWindow : StyleableWindow
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{
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internal static MainWindowViewModel MainWindowViewModel { get; private set; }
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private bool _isLoading;
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private UserChannelPersistence _userChannelPersistence;
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private static bool _deferLoad;
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private static string _launchPath;
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private static bool _startFullscreen;
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internal readonly AvaHostUiHandler UiHandler;
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public VirtualFileSystem VirtualFileSystem { get; private set; }
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public ContentManager ContentManager { get; private set; }
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public AccountManager AccountManager { get; private set; }
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public LibHacHorizonManager LibHacHorizonManager { get; private set; }
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public InputManager InputManager { get; private set; }
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internal MainWindowViewModel ViewModel { get; private set; }
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public SettingsWindow SettingsWindow { get; set; }
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public static bool ShowKeyErrorOnLoad { get; set; }
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public ApplicationLibrary ApplicationLibrary { get; set; }
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public MainWindow()
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{
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ViewModel = new MainWindowViewModel();
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MainWindowViewModel = ViewModel;
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DataContext = ViewModel;
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InitializeComponent();
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Load();
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UiHandler = new AvaHostUiHandler(this);
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ViewModel.Title = $"Ryujinx {Program.Version}";
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// NOTE: Height of MenuBar and StatusBar is not usable here, since it would still be 0 at this point.
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double barHeight = MenuBar.MinHeight + StatusBarView.StatusBar.MinHeight;
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Height = ((Height - barHeight) / Program.WindowScaleFactor) + barHeight;
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Width /= Program.WindowScaleFactor;
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if (Program.PreviewerDetached)
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{
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Initialize();
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InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver());
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ViewModel.Initialize(
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ContentManager,
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ApplicationLibrary,
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VirtualFileSystem,
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AccountManager,
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InputManager,
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_userChannelPersistence,
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LibHacHorizonManager,
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UiHandler,
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ShowLoading,
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SwitchToGameControl,
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SetMainContent,
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this);
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ViewModel.RefreshFirmwareStatus();
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LoadGameList();
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this.GetObservable(IsActiveProperty).Subscribe(IsActiveChanged);
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}
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ApplicationLibrary.ApplicationCountUpdated += ApplicationLibrary_ApplicationCountUpdated;
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ApplicationLibrary.ApplicationAdded += ApplicationLibrary_ApplicationAdded;
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ViewModel.ReloadGameList += ReloadGameList;
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}
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private void IsActiveChanged(bool obj)
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{
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ViewModel.IsActive = obj;
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}
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public void LoadGameList()
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{
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if (_isLoading)
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{
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return;
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}
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_isLoading = true;
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LoadApplications();
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_isLoading = false;
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}
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protected override void HandleScalingChanged(double scale)
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{
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Program.DesktopScaleFactor = scale;
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base.HandleScalingChanged(scale);
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}
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public void AddApplication(ApplicationData applicationData)
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{
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Dispatcher.UIThread.InvokeAsync(() =>
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{
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ViewModel.Applications.Add(applicationData);
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});
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}
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private void ApplicationLibrary_ApplicationAdded(object sender, ApplicationAddedEventArgs e)
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{
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AddApplication(e.AppData);
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}
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private void ApplicationLibrary_ApplicationCountUpdated(object sender, ApplicationCountUpdatedEventArgs e)
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{
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LocaleManager.Instance.UpdateDynamicValue(LocaleKeys.StatusBarGamesLoaded, e.NumAppsLoaded, e.NumAppsFound);
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Dispatcher.UIThread.Post(() =>
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{
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ViewModel.StatusBarProgressValue = e.NumAppsLoaded;
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ViewModel.StatusBarProgressMaximum = e.NumAppsFound;
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if (e.NumAppsFound == 0)
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{
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StatusBarView.LoadProgressBar.IsVisible = false;
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}
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if (e.NumAppsLoaded == e.NumAppsFound)
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{
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StatusBarView.LoadProgressBar.IsVisible = false;
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}
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});
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}
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public void Application_Opened(object sender, ApplicationOpenedEventArgs args)
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{
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if (args.Application != null)
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{
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ViewModel.SelectedIcon = args.Application.Icon;
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string path = new FileInfo(args.Application.Path).FullName;
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ViewModel.LoadApplication(path);
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}
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args.Handled = true;
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}
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internal static void DeferLoadApplication(string launchPathArg, bool startFullscreenArg)
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{
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_deferLoad = true;
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_launchPath = launchPathArg;
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_startFullscreen = startFullscreenArg;
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}
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public void SwitchToGameControl(bool startFullscreen = false)
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{
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ViewModel.ShowLoadProgress = false;
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ViewModel.ShowContent = true;
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ViewModel.IsLoadingIndeterminate = false;
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Dispatcher.UIThread.InvokeAsync(() =>
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{
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if (startFullscreen && ViewModel.WindowState != WindowState.FullScreen)
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{
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ViewModel.ToggleFullscreen();
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}
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});
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}
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public void ShowLoading(bool startFullscreen = false)
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{
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ViewModel.ShowContent = false;
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ViewModel.ShowLoadProgress = true;
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ViewModel.IsLoadingIndeterminate = true;
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Dispatcher.UIThread.InvokeAsync(() =>
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{
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if (startFullscreen && ViewModel.WindowState != WindowState.FullScreen)
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{
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ViewModel.ToggleFullscreen();
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}
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});
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}
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protected override void HandleWindowStateChanged(WindowState state)
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{
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ViewModel.WindowState = state;
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if (state != WindowState.Minimized)
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{
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Renderer.Start();
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}
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}
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private void Initialize()
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{
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_userChannelPersistence = new UserChannelPersistence();
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VirtualFileSystem = VirtualFileSystem.CreateInstance();
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LibHacHorizonManager = new LibHacHorizonManager();
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ContentManager = new ContentManager(VirtualFileSystem);
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LibHacHorizonManager.InitializeFsServer(VirtualFileSystem);
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LibHacHorizonManager.InitializeArpServer();
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LibHacHorizonManager.InitializeBcatServer();
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LibHacHorizonManager.InitializeSystemClients();
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ApplicationLibrary = new ApplicationLibrary(VirtualFileSystem);
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// Save data created before we supported extra data in directory save data will not work properly if
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// given empty extra data. Luckily some of that extra data can be created using the data from the
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// save data indexer, which should be enough to check access permissions for user saves.
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// Every single save data's extra data will be checked and fixed if needed each time the emulator is opened.
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// Consider removing this at some point in the future when we don't need to worry about old saves.
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VirtualFileSystem.FixExtraData(LibHacHorizonManager.RyujinxClient);
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AccountManager = new AccountManager(LibHacHorizonManager.RyujinxClient, CommandLineState.Profile);
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VirtualFileSystem.ReloadKeySet();
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ApplicationHelper.Initialize(VirtualFileSystem, AccountManager, LibHacHorizonManager.RyujinxClient, this);
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}
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protected void CheckLaunchState()
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{
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if (ShowKeyErrorOnLoad)
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{
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ShowKeyErrorOnLoad = false;
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Dispatcher.UIThread.Post(async () => await
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UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys, this));
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}
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if (_deferLoad)
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{
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_deferLoad = false;
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ViewModel.LoadApplication(_launchPath, _startFullscreen);
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}
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if (ConfigurationState.Instance.CheckUpdatesOnStart.Value && Updater.CanUpdate(false, this))
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{
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Updater.BeginParse(this, false).ContinueWith(task =>
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{
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Logger.Error?.Print(LogClass.Application, $"Updater Error: {task.Exception}");
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}, TaskContinuationOptions.OnlyOnFaulted);
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}
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}
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private void Load()
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{
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StatusBarView.VolumeStatus.Click += VolumeStatus_CheckedChanged;
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GameGrid.ApplicationOpened += Application_Opened;
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GameGrid.DataContext = ViewModel;
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GameList.ApplicationOpened += Application_Opened;
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GameList.DataContext = ViewModel;
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LoadHotKeys();
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}
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protected override void OnOpened(EventArgs e)
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{
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base.OnOpened(e);
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CheckLaunchState();
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}
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private void SetMainContent(Control content = null)
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{
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if (content == null)
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{
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content = GameLibrary;
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}
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if (MainContent.Content != content)
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{
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MainContent.Content = content;
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}
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}
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public static void UpdateGraphicsConfig()
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{
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GraphicsConfig.ResScale = ConfigurationState.Instance.Graphics.ResScale == -1 ? ConfigurationState.Instance.Graphics.ResScaleCustom : ConfigurationState.Instance.Graphics.ResScale;
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GraphicsConfig.MaxAnisotropy = ConfigurationState.Instance.Graphics.MaxAnisotropy;
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GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;
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GraphicsConfig.EnableShaderCache = ConfigurationState.Instance.Graphics.EnableShaderCache;
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GraphicsConfig.EnableTextureRecompression = ConfigurationState.Instance.Graphics.EnableTextureRecompression;
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GraphicsConfig.EnableMacroHLE = ConfigurationState.Instance.Graphics.EnableMacroHLE;
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}
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public void LoadHotKeys()
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{
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HotKeyManager.SetHotKey(FullscreenHotKey, new KeyGesture(Key.Enter, KeyModifiers.Alt));
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HotKeyManager.SetHotKey(FullscreenHotKey2, new KeyGesture(Key.F11));
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HotKeyManager.SetHotKey(DockToggleHotKey, new KeyGesture(Key.F9));
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HotKeyManager.SetHotKey(ExitHotKey, new KeyGesture(Key.Escape));
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}
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private void VolumeStatus_CheckedChanged(object sender, SplitButtonClickEventArgs e)
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{
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var volumeSplitButton = sender as ToggleSplitButton;
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if (ViewModel.IsGameRunning)
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{
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if (!volumeSplitButton.IsChecked)
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{
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ViewModel.AppHost.Device.SetVolume(ConfigurationState.Instance.System.AudioVolume);
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}
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else
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{
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ViewModel.AppHost.Device.SetVolume(0);
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}
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ViewModel.Volume = ViewModel.AppHost.Device.GetVolume();
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}
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}
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protected override void OnClosing(CancelEventArgs e)
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{
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if (!ViewModel.IsClosing && ViewModel.AppHost != null && ConfigurationState.Instance.ShowConfirmExit)
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{
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e.Cancel = true;
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ConfirmExit();
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return;
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}
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ViewModel.IsClosing = true;
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if (ViewModel.AppHost != null)
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{
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ViewModel.AppHost.AppExit -= ViewModel.AppHost_AppExit;
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ViewModel.AppHost.AppExit += (sender, e) =>
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{
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ViewModel.AppHost = null;
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Dispatcher.UIThread.Post(() =>
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{
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MainContent = null;
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Close();
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});
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};
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ViewModel.AppHost?.Stop();
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e.Cancel = true;
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return;
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}
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ApplicationLibrary.CancelLoading();
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InputManager.Dispose();
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Program.Exit();
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base.OnClosing(e);
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}
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private void ConfirmExit()
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{
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Dispatcher.UIThread.InvokeAsync(async () =>
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{
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ViewModel.IsClosing = await ContentDialogHelper.CreateExitDialog();
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if (ViewModel.IsClosing)
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{
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Close();
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}
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});
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}
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public async void LoadApplications()
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{
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await Dispatcher.UIThread.InvokeAsync(() =>
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{
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ViewModel.Applications.Clear();
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StatusBarView.LoadProgressBar.IsVisible = true;
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ViewModel.StatusBarProgressMaximum = 0;
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ViewModel.StatusBarProgressValue = 0;
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LocaleManager.Instance.UpdateDynamicValue(LocaleKeys.StatusBarGamesLoaded, 0, 0);
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});
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ReloadGameList();
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}
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private void ReloadGameList()
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{
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if (_isLoading)
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{
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return;
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}
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_isLoading = true;
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ApplicationLibrary.LoadApplications(ConfigurationState.Instance.Ui.GameDirs.Value, ConfigurationState.Instance.System.Language);
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_isLoading = false;
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}
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}
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} |