mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 08:36:41 +00:00
12d49c37d2
* Make max anisotropy configurable * Move opengl command to opengl project * Add GUI option
77 lines
No EOL
2.6 KiB
C#
77 lines
No EOL
2.6 KiB
C#
using OpenTK.Graphics.OpenGL;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.OpenGL
|
|
{
|
|
static class HwCapabilities
|
|
{
|
|
private static readonly Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
|
|
|
|
private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
|
|
private static readonly Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
|
|
|
|
public enum GpuVendor
|
|
{
|
|
Unknown,
|
|
Amd,
|
|
Intel,
|
|
Nvidia
|
|
}
|
|
|
|
private static readonly Lazy<GpuVendor> _gpuVendor = new Lazy<GpuVendor>(GetGpuVendor);
|
|
|
|
public static GpuVendor Vendor => _gpuVendor.Value;
|
|
|
|
private static Lazy<float> _maxSupportedAnisotropy = new Lazy<float>(GL.GetFloat((GetPName)All.MaxTextureMaxAnisotropy));
|
|
|
|
public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
|
|
public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
|
|
|
|
public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
|
|
public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
|
|
|
|
public static float MaxSupportedAnisotropy => _maxSupportedAnisotropy.Value;
|
|
|
|
private static bool HasExtension(string name)
|
|
{
|
|
int numExtensions = GL.GetInteger(GetPName.NumExtensions);
|
|
|
|
for (int extension = 0; extension < numExtensions; extension++)
|
|
{
|
|
if (GL.GetString(StringNameIndexed.Extensions, extension) == name)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static int GetLimit(All name)
|
|
{
|
|
return GL.GetInteger((GetPName)name);
|
|
}
|
|
|
|
private static GpuVendor GetGpuVendor()
|
|
{
|
|
string vendor = GL.GetString(StringName.Vendor).ToLower();
|
|
|
|
if (vendor == "nvidia corporation")
|
|
{
|
|
return GpuVendor.Nvidia;
|
|
}
|
|
else if (vendor == "intel")
|
|
{
|
|
return GpuVendor.Intel;
|
|
}
|
|
else if (vendor == "ati technologies inc." || vendor == "advanced micro devices, inc.")
|
|
{
|
|
return GpuVendor.Amd;
|
|
}
|
|
else
|
|
{
|
|
return GpuVendor.Unknown;
|
|
}
|
|
}
|
|
}
|
|
} |